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Goss

Keeps crashing when applying decals

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So I'm trying to make a generic "starfield" since they seem to have gotten rid of "front projection maps" I made a basic flat pane model and have tried applying a starfield image to it as a decal. Everytime I try, the program crashes. It even does it on VGA image size. I'm using a Windows 10 Machine with an AMD Radeon graphics card. It's a Dell XPS Desktop. What am I doing wrong?

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Hi Kenneth,

I was able to apply a decal to a plane in the conventional fashion, and also use that image as a projection map on a plane.

Try this PRJ and render the image in the chor

The plane on the left has a regular decal on it, the plane on the right has the image applied as a "projection map" material.

starfieldDecal.zip

Let me know if that PRJ at least works.

To try before anything else...

  • make sure your graphics card drivers are up to date.
  • in A:M>Tools>Options>Global... try choosing the choice for Real-Time driver that is not currently selected and restart A:M

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Just so you know what I'm going for, I want this to come out of a starfield. I'm just not sure what the best way to accomplish that is.

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13 minutes ago, Goss said:

Just so you know what I'm going for, I want this to come out of a starfield. I'm just not sure what the best way to accomplish that is.

xwings arrive.avi

Do you really want them to look like they are penetrating a black wall or should they get bigger from nothing?

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They're supposed to be coming out of the starfield, just like starships do in Star Wars lol

 

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I suggest something like this...

  • Make a half cylinder to put the stars on
  • put the camera at the center of the cylinder
  • animate the ships to travel from one side to the other
  • scale the ships from 0% at the beginning to 100% in the middle and back to 0% at the end
  • pan the camera to follow them

 

If you make the half cylinder VERY large you won't have to scale the models

image.png

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