Goss Posted April 27, 2020 Posted April 27, 2020 So I'm trying to make a generic "starfield" since they seem to have gotten rid of "front projection maps" I made a basic flat pane model and have tried applying a starfield image to it as a decal. Everytime I try, the program crashes. It even does it on VGA image size. I'm using a Windows 10 Machine with an AMD Radeon graphics card. It's a Dell XPS Desktop. What am I doing wrong? Quote
Hash Fellow robcat2075 Posted April 27, 2020 Hash Fellow Posted April 27, 2020 Hi Kenneth, I was able to apply a decal to a plane in the conventional fashion, and also use that image as a projection map on a plane. Try this PRJ and render the image in the chor The plane on the left has a regular decal on it, the plane on the right has the image applied as a "projection map" material. starfieldDecal.zip Let me know if that PRJ at least works. To try before anything else... make sure your graphics card drivers are up to date. in A:M>Tools>Options>Global... try choosing the choice for Real-Time driver that is not currently selected and restart A:M Quote
Goss Posted April 27, 2020 Author Posted April 27, 2020 Just so you know what I'm going for, I want this to come out of a starfield. I'm just not sure what the best way to accomplish that is. xwings arrive.avi Quote
Hash Fellow robcat2075 Posted April 27, 2020 Hash Fellow Posted April 27, 2020 13 minutes ago, Goss said: Just so you know what I'm going for, I want this to come out of a starfield. I'm just not sure what the best way to accomplish that is. xwings arrive.avi Do you really want them to look like they are penetrating a black wall or should they get bigger from nothing? Quote
Goss Posted April 27, 2020 Author Posted April 27, 2020 They're supposed to be coming out of the starfield, just like starships do in Star Wars lol Quote
Hash Fellow robcat2075 Posted April 27, 2020 Hash Fellow Posted April 27, 2020 I suggest something like this... Make a half cylinder to put the stars on put the camera at the center of the cylinder animate the ships to travel from one side to the other scale the ships from 0% at the beginning to 100% in the middle and back to 0% at the end pan the camera to follow them If you make the half cylinder VERY large you won't have to scale the models Quote
Hash Fellow robcat2075 Posted April 28, 2020 Hash Fellow Posted April 28, 2020 it will look something like this... flyby000.mp4 Quote
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