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Hash, Inc. - Animation:Master

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Posted

Hi everyone,

I just wanted to let everyone know that I have created a plugin for Godot game engine that will import am Models directly.
It will import them as a polygon model off course, one polygon per patch(at least for now). It will import the first decal with uvs and the texture.
It will also import actions/animations. The details of what it can import fully or partially is in my github repository page.

 

https://github.com/rasikrodri/Godot-Plugin---Hash-Animation-Master-Model-Importer-As-Scene

 

Try it out an let me know how it works.

To install it you download the zip file I have attached or from the github repository, open godot, got to AssetLib tab, click on import, and select the downloaded zip file


I created this because at the end of last year and at the beginning of this year I had many vacation days from work and I wanted to program something completely different from what I do at work.

I love Animation Master and in previews years I tried writing some programs for it but was never able to complete them. Becasue I had played around with godot before and I had loved it I decided to try and make a plugin that directly imports Animation Master models with animations into it. The programming language I used is gdscript, I could have used c# but they are still making it more stable in godot.

 

I have no idea if I will continue adding features to this plugin. But one thing that would be nice to add to it is the bone constrains. They can be added but to use in game it might be better to write a the constraint code in C, for speed reasons, and have them as native scripts(godot supports native code as scripts but it is a little complicated to set up before you can start writing native scripts).

Godot-Plugin---Hash-Animation-Master-Model-Importer-As-Scene.zip

  • Thanks 2
Posted

That sound pretty sick... I will try it out soon :).
Thank you very much for sharing and your afford to do such a cool plugin :).

Best regards
*Fuchur*

  • 2 weeks later...
Posted

the Godot engine has added it to it'ts asset library.
This means that now you can just search for it form within Godot Engine asset library and it will be installed for you. You do not need to download it from git and install it yourself.

 

Wohooo!

image.png

  • clap 2
  • 1 year later...
Posted

Could you give us a little walk through how to do it maybe with a Screencapture or just a small step by step?
I downloaded Godot and found the plugin in the AssetLibs as well as just downloaded it and put it in a folder "/addons/am" but when I create a new folder and save an MDL in there, I just do not see the file in the explorer in GoDot.

How would I import the MDL then?

Best regards
*Fuchur*

  • 11 months later...

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