steve392 Posted January 12, 2020 Posted January 12, 2020 Ive got a charector model that is to short is there away to strech it including the bones Im sure ive done this before but my memmory just aint what it used to be Quote
Hash Fellow robcat2075 Posted January 12, 2020 Hash Fellow Posted January 12, 2020 I presume you don't just mean scaling the whole character larger. One way is to go into Bones mode where you can use the scale manipulator to scale bones. If you hold the CTRL key, the bone's CPS (and its child bones and their CPs) will scale with it. Since all the children scale too, it is often useful to un-child portions that you don't want to scale and re-parent them afterward. For example, you might un-child the neck and head if you only wanted the spine to be longer. The proportions of child segments can become very strange if their bone is not exactly parallel to the bone being scaled. This process can work well if you have a version of your character that is unrigged, with just geometry bones in it, that you can rig after you are done stretching. Because of the complex parenting in rigs, this is VERY unlikely to be simple or satisfactory if you try this on a rigged character. This would be a great problem to bring to Live Answer Time. Quote
steve392 Posted January 12, 2020 Author Posted January 12, 2020 I live in Spain now and the time is all wrong for me I think but I would love to visit live answers the charector is rigged so a bit dodgy would it work by scaling it ? Thanks for your reply Robert Quote
Hash Fellow robcat2075 Posted January 12, 2020 Hash Fellow Posted January 12, 2020 Do you just want the character larger? Proportionally larger in every dimension? After you drop it in the Chor you can scale it larger with the yellow bounding box that appears when you select the model in "Director" mode. If you want to make the character taller but not wider that is trickier. Quote
steve392 Posted January 15, 2020 Author Posted January 15, 2020 Yes Robert the cho would work fine for my needs ,dont kno why I didnt just think of that .Sorry for the delay answering but for some reason I couldnt log in.When I rener to file the charector looks sort of squoshed and short maybe its the format I render to . thanks for your help I think I lost the plot somewhere Quote
ChuckGram Posted January 12, 2022 Posted January 12, 2022 On 1/12/2020 at 12:38 AM, robcat2075 said: I presume you don't just mean scaling the whole character larger. One way is to go into Bones mode where you can use the scale manipulator to scale bones. If you hold the CTRL key, the bone's CPS (and its child bones and their CPs) will scale with it. Since all the children scale too, it is often useful to un-child portions that you don't want to scale and re-parent them afterward. For example, you might un-child the neck and head if you only wanted the spine to be longer. The proportions of child segments can become very strange if their bone is not exactly parallel to the bone being scaled. This process can work well if you have a version of your character that is unrigged, with just geometry bones in it, that you can rig after you are done stretching. Because of the complex parenting in rigs, this is VERY unlikely to be simple or satisfactory if you try this on a rigged character. This would be a great problem to bring to Live Answer Time. This was uber useful! Thanks again, Robcat! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.