pixelplucker Posted July 20, 2018 Share Posted July 20, 2018 Been a while since I used AM but don't remember the undo not working if i rotate, scale or do any transform on an object in the chor. Anyone else having this issue? I have a simple installation guide on a product install that I want to use the toon render in AM rather than fight FormZ's retarded renderer that will not turn off the F@#$!!!! GD!!! iso lines.... prj has a couple obj's rigged with nulls, other main part was modeled ages ago in AM. sgx.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 20, 2018 Hash Fellow Share Posted July 20, 2018 Hi Ken...When I first tried manipulating the OBJ Props directly It seemed like Undo wasn't completely working (it seemed to work for Rotate but not Translate and I ran out of Undos very quickly), but when I used the Nulls they were constrained to it worked properly.I also found that an OBJ that wasn't constrained to a Null would Undo appropriately... except for one time that I couldn't repeat. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted July 20, 2018 Author Share Posted July 20, 2018 Ya that is what i ran into. I am remaking all the models in AM and ditched the props for now. Kind of wish we could just assign a model bone to props and link them up. In old Electric image they had skeleton to do this as well as bones. Was very handy on imported objects that didn't require an form of deformation such as mechanical stuff. In the meantime I have to relearn all the short keys, my brain erased most of them LOL. I'm amazed how well AM runs on my little i5 laptop with built in video HD520 chip. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted July 21, 2018 Hash Fellow Share Posted July 21, 2018 I don't think you need to ditch the props. Just make sure each one Translate, Rotate, and Size constrained to a null and then animate the Null like you would have animated the object.If you need more of a rig than just the null, make the rig bones in a regular model and then in the chor, constrain the props to whatever relevant rig bone youwant. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted July 21, 2018 Author Share Posted July 21, 2018 I ended up just remaking them as AM models, was just cleaner since some the prop models were missing some faces. Models simple enough that it was less work to redo than fart around with export settings etc etc. Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted July 21, 2018 Author Share Posted July 21, 2018 Final product install guide with AM toon render illustrations... I rendered a quick animation of the parts in use as png sequence, picked the ones appropriate and tossed in some descriptions below. Sometimes the big programs are just so cumbersome to work with I end up wasting way too much time. Nice to be back splining 1 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted July 21, 2018 Admin Share Posted July 21, 2018 Looks great Ken! Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted July 27, 2018 Author Share Posted July 27, 2018 Thanks Quote Link to comment Share on other sites More sharing options...
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