John Bigboote Posted February 3, 2018 Posted February 3, 2018 I have a render situation where I am using volumetric light(klieg) shining at camera thru a .png sequence with alpha channel of little doors opening and closing. I am noticing the effect of the volumetric seems 'incomplete', unless I am seeing an illusion. There are areas close to the matted opening where the light does not appear and I feel it should. I have tried many various settings, Zbuffered vs RayTraced etc but as the sequence renders sometimes it looks right and sometimes the light appears cutoff like in the attached image... Known issue? Bug? Am I misusing the feature? Same results in V18 and V19. Quote
Hash Fellow robcat2075 Posted February 3, 2018 Hash Fellow Posted February 3, 2018 Can you post a sample PRJ with that set up? Quote
John Bigboote Posted February 3, 2018 Author Posted February 3, 2018 I will... right now I may have figured it out... I had a wide camera field-of-view (25) so I changed it to a 90... from a fisheye to more of a zoom- I think that may have resulted in more correct volumetric effects... I hope. Quote
Fuchur Posted February 3, 2018 Posted February 3, 2018 Are you using 3d models with a thickness or is it only a flat patch which is opening there? Best regards *Fuchur* Quote
John Bigboote Posted July 23, 2018 Author Posted July 23, 2018 Sorry for long delay, Gerald. I believe it was flat patches- I must have found a solution... but here is ANOTHER volumetric light oddityV2... never saw these before and I played with the lights quality settings and volumetric contrast and brightness to no avail... any ideas on this one? Quote
Hash Fellow robcat2075 Posted July 23, 2018 Hash Fellow Posted July 23, 2018 So those aren't electrical cords? That's very odd. Quote
Hash Fellow robcat2075 Posted July 24, 2018 Hash Fellow Posted July 24, 2018 Can you post that prj? Quote
John Bigboote Posted July 24, 2018 Author Posted July 24, 2018 Yumps- here, see if you get it. I am in latest, V19.0f AM lightglitch.prj Quote
Hash Fellow robcat2075 Posted July 24, 2018 Hash Fellow Posted July 24, 2018 I do get the lines I notice that they only appear within a certain angle, when the Y-rotate value for that light is between about -36 and -48 1 Quote
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