Madfox Posted December 27, 2017 Share Posted December 27, 2017 Hey, I tried the tutorial of Robocat Rigging Bones. So I tried it on a model of mine, and I can follow it clear untill 38m00s. Then the wizzard mirror bones is used, and as far as I can see I get another result. When I try to mirrorbones there do start another -x bone collection. But there is no attachment. Also I see a new Root bone, while this was excluded. Further there apear only a left bone with a foot. Maybe I have overseen something in the parms? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 27, 2017 Hash Fellow Share Posted December 27, 2017 Could you PM that model unmirrored, and I will take a look. Quote Link to comment Share on other sites More sharing options...
Madfox Posted December 27, 2017 Author Share Posted December 27, 2017 Sure, here it is. mannetje07.mdl Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 27, 2017 Hash Fellow Share Posted December 27, 2017 I gave it a try. The core problem is that the +x side isn't exactly mirror to the -x side. There are two solutions... -In model mode select all the CPs on the +x side, on the "untitled" Group that creates in the PWS, choose "Snap to mirrored points" or -in the MirrorBone Wizard, raise the "use tolerance for cp position" parameter. I had to raise it to 0.5 to get it to catch everything. MirrorBone creates a Group, "CPs without mirror" of points it couldn't find mates for to let you know if there are problem CPs. Quote Link to comment Share on other sites More sharing options...
Phil Posted December 27, 2017 Share Posted December 27, 2017 you might give this a try. It only works in the 32bit version use the MirrorSplinesFree_13E.hxt. I've been using it for years. I really like its mirror splines capability. The creator has abandoned the support but has given it out for free. Hello. MirrorSplines is now free. The free version is not necessary of licence key. Please use it. Masashi Watanabe it might be worth a try MirrorSplinesFreeBin.zip Quote Link to comment Share on other sites More sharing options...
Madfox Posted December 28, 2017 Author Share Posted December 28, 2017 Yes, the mirror selected points gave a better attachment. Now the bones are both on the same way positioned. It works fine now! Thanks for advice. Quote Link to comment Share on other sites More sharing options...
Madfox Posted January 1, 2018 Author Share Posted January 1, 2018 Well, further on in the rigging manual there is this moment the feet get sepperated from the calf bone, and then the calf bone is attached to the foot bone with an "IK constraint". Then the feet would animate with the calf bone. I don't see this happen, as the feet stay on place. I tried to make an "orient as" constraint, but they still keep in place. Only when I attached them again in the action window they respond. But that's not the way to do it, I think. doni07.mdl Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 2, 2018 Hash Fellow Share Posted January 2, 2018 Two problems... the Pose with the constraints needs to be on and then there is some hierarchy to adjust. clip4141MadFoxIKLeg2K.mp4 Happy New Year! Quote Link to comment Share on other sites More sharing options...
Madfox Posted January 2, 2018 Author Share Posted January 2, 2018 Yes, Happy NewYear! Thanks Robocat. I didn't see the site window appear for attached to parent, and set user properties on. So I kept repeating the good advice for wrong outcome. One thing I still don't get is when I use the properties on in the model pose they won't apear in the action window. I still have to turn them on. Well, that won't weight for the good outcome I now have. I was using the bone rigging for Tom to get a start. Also tried the Skeleton2001 in trying to see what kind of attachments are used. But it fails when I don't have he basic principes of rigging. Thanks for taking time to answer my question. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 3, 2018 Hash Fellow Share Posted January 3, 2018 Yes, Happy NewYear! Thanks Robocat. I didn't see the site window appear for attached to parent, and set user properties on. So I kept repeating the good advice for wrong outcome. One thing I still don't get is when I use the properties on in the model pose they won't apear in the action window. I still have to turn them on. Well, that won't weight for the good outcome I now have. Set the Pose ON in the Model before you make an Action for it or drop it in a Chor. I'm not sure what you are doing differently to get a different result. If you could bring this to Live Action Time we could look at it live. Quote Link to comment Share on other sites More sharing options...
Madfox Posted January 4, 2018 Author Share Posted January 4, 2018 No, I was a bit confused in the working area. Some additions are made in the model window, others in the relation window. So after checking things in the action window, I got lost in doing things in the wrong window. I assumed that when I turned the user poperties on in the relation window, they would automaticly be turned on in the action window. This is not the case, but thanks for clearing it up. Quote Link to comment Share on other sites More sharing options...
Madfox Posted January 8, 2018 Author Share Posted January 8, 2018 It seems it works alright, at least for what I can obtain with a cartoon frame and a rotoscope. Maybe the upper legs are a bit too round, as the back tie became a bit too small. I already had Fred, Barney, Wilma and Betty. Great as a handy pet object. dino13.avi Quote Link to comment Share on other sites More sharing options...
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