ernesttx Posted April 13, 2017 Posted April 13, 2017 Hey all, checking out v18 and started modeling again and maybe it's me, but I seem to remember not having to use keys to move CPs around and have them go haywire. For example, I used to move CPs around with the mouse and could move them into desired position. Now with v18, I move a CP around and it shoots all over the place (moving in different axis). I'm using keys (1, 2, 3) with mouse movement to move CPs around and it's so not intuitive. Is there a setting? I checked in Options and there is an "Use old compensate mode" option, but, that doesn't seem to help. This used to be quite easy to move CPs without the extra keys. Any suggestions? Thank you. Quote
ernesttx Posted April 13, 2017 Author Posted April 13, 2017 I think I found it. Snap to Surface was toggled and forcing CPs to snap to another surface when moving them. 1 Quote
Admin Rodney Posted April 13, 2017 Admin Posted April 13, 2017 Looks like you diagnosed and solved the problem. there is an "Use old compensate mode" option, but, that doesn't seem to help No, that wouldn't have helped as that relates to constraint offsets for bones and such. It's great to see you again Ernest! Quote
Hash Fellow robcat2075 Posted April 13, 2017 Hash Fellow Posted April 13, 2017 Hey all, checking out v18 and started modeling again... Welcome back to A:M! Quote
ernesttx Posted April 13, 2017 Author Posted April 13, 2017 Thanks for welcome back. Yah, took a few seconds to figure out what was going on with the CPs. I was thinking I had been away too long. hehe Quote
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