Simon Edmondson Posted January 25, 2017 Share Posted January 25, 2017 Working in V17 I asked a while back about Toon render settings. As there was a save option, I had thought that, as I found a setup I liked, I could save it in the render options window and reload it later (?) I appears I was mistaken. Is there a way to do that and, if so, how do you do it ? Using the little sliders in the Toon option, "overide shading' drop down, its a case of doing it by eye to get the divisions required. Is there a way of doing it numerically so I can record it and reuse later? Thank you for your time simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 25, 2017 Hash Fellow Share Posted January 25, 2017 Are you asking how to make preset or saying that the preset doesn't save toon settings? To "load" a preset you go to the render and press the "Load" button on the right of the "Render to File Settings" panel. But that's not what you are asking? Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 25, 2017 Author Share Posted January 25, 2017 Robert Thank you for your reply and help. What I want to do, when I've found the Toon setting that I want, is to save it as a preset, so I can then load it for different scenes with the same characters in. The three generations of characters in the narrative use different settings and I wanted to be able to render those differences then composite them in a single scene. Hope that makes sense ? regards simon Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 25, 2017 Hash Fellow Share Posted January 25, 2017 One the right of the "Render to File Settings" panel are "Save" and "Load" buttons. Make your render settings. "Save" a preset. When you want them again, "Load" your preset. Does that fix it? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted January 26, 2017 Admin Share Posted January 26, 2017 Don't forget that we can render both Toon and nonToon characters/objects at the same time. I'll have to refresh my memory but I believe the trick is to set the value to zero in the toon line settings so that the Toon renderer renders standard style rendering. Then set your toon settings in the Model's surface (or material) and leave the Camera's toon setting on but otherwise unchanged. In this way you might be able to get away with no compositing. Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted January 26, 2017 Author Share Posted January 26, 2017 Robert Thank you for your help. I thought that is what should happen but, when I tried it before,it didn't seem to work. This time it does regards simon Don't forget that we can render both Toon and nonToon characters/objects at the same time. I'll have to refresh my memory but I believe the trick is to set the value to zero in the toon line settings so that the Toon renderer renders standard style rendering. Then set your toon settings in the Model's surface (or material) and leave the Camera's toon setting on but otherwise unchanged. In this way you might be able to get away with no compositing. Rodney Thank you for your help.Much appreciated. I shall try that later. regards simon Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.