John Bigboote Posted April 10, 2015 Posted April 10, 2015 Can we export anything larger than 512 (which, when set to 512 I get a 1024 double sized image...?) using the obj/seq exporter? (See image for where I am...) Quote
Fuchur Posted April 10, 2015 Posted April 10, 2015 It should be possible to use 512 and replace the file created with a larger one manually (just overwrite the existing file), if you need a higher resolution... this is just now the only way I know to increase that... See you *Fuchur* Quote
pixelplucker Posted April 11, 2015 Posted April 11, 2015 If your image is externally loaded you can just ref to a higher res image as long as the directory is the same and image name is the same. I'm pretty sure you can bake pretty large images so if the exporter doesn't work directly maybe you can export out the image separately and re tag it to the obj. I'll have check that out. ,oat the time I have the image separate initially and load it into AM. Quote
Developer yoda64 Posted April 11, 2015 Developer Posted April 11, 2015 I extends t he limits for the next version , is 16384x16384 big enough ? Quote
Fuchur Posted April 12, 2015 Posted April 12, 2015 I'd say that should be okay for almost anything I can imagine . Only for 64bit version right? That should use a lot of Ram . See you *Fuchur* Quote
John Bigboote Posted April 13, 2015 Author Posted April 13, 2015 Holy cow... yes! 16,384 is huge- and I imagine there would be some intermittent resolutions in-between? ALSO- since you are looking into this exporter- when an OBJ sequence is generated by A:M it currently asks on every frame if an image should be generated for that frame, I usually say 'yes' on frame 0 and 'no' thereafter- but if I am exporting 90 frames that means I need to babysit and hit 'no' 90 times... is that the way it should work? Quote
Developer yoda64 Posted April 18, 2015 Developer Posted April 18, 2015 Yes there will be intermittent resolutions (1024,2048,4096,8192) . As maximum a decal with 8192x8192 will be possible , because 16384x16384 is too big (around 1,5 GigaByte per decal) ... The second problem is solved for the next version too. But please open a bugreport anyway for this . Quote
John Bigboote Posted April 20, 2015 Author Posted April 20, 2015 Great! I am excited for this- it will be a big help. Report has been logged #0006614- 'OBJ sequence exporter needs bigger image size options- 1 setting to work for all frames' Quote
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