Simon Edmondson Posted April 6, 2015 Posted April 6, 2015 Working in V17g under OSX 10.68 I'm trying to setup some pose sliders to move the fingers in the 2008 rig. I've previously been advised that its not best practice but, for what is presently underway, it works well enough. Managed to get them installed for one character but, the second is proving difficult. When I open the model in amodel window the relevant bones and nulls are visible. If I select the "New Pose" option the finger Bones and nulls disappear and only the finger controller and Hand bone are visible. Can someone kindly point out how to get the bones back to visible ? Thanks simon Quote
Hash Fellow robcat2075 Posted April 6, 2015 Hash Fellow Posted April 6, 2015 Is keying the finger controller that is visible in the Pose not sufficient? Quote
John Bigboote Posted April 6, 2015 Posted April 6, 2015 That does not sound right... if you make a bone visible in the model window... it should be visible in poses, actions and choreographies as well. Are you in the bones mode in the pose? Quote
Hash Fellow robcat2075 Posted April 6, 2015 Hash Fellow Posted April 6, 2015 There may be a pose that is ON by default that makes some bones not visible when the model is used in a chor or a Pose. If you find it, turn OFF the "Define Relationships" button before you turn that Pose OFF in your new Pose, then turn "Define Relationships" back on before you key the bones in the Pose that you want to work with. Quote
NancyGormezano Posted April 6, 2015 Posted April 6, 2015 If you are using 2008 rig: do for both Left & Right set Hands/Show Finger Controller =OFF and Hands/FingerThumb Options/Show Finger Controls=ON Quote
Simon Edmondson Posted April 6, 2015 Author Posted April 6, 2015 Robert, Mat, Nancy, Thank you for your replies. Unfortunately, I got to them slightlly too late ( my mistake ). I found a work around which was a bit of a pain, but I shall try your suggesstions next time. The work around was to shift click unhide the hand bone. That revealed everything. I moved the appropriate nulls to get the pose sliders done, then had to go back into the PWS to delete all the relationship keys for the bones that were unhidden and otherwise unusued. It was a bit tedious doing it six times but it worked. regards simon Quote
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