sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Working in V17g with OSX 10.68

 

Got back to trying to finsh Ska Lake, spent the last two days correcting for the new model,it seemed to work ok and intended to go back today to start adjusting te detail poses and timing.

 

Using the 2008 rig.

 

`For some reason (?) the keys don't appear to set in the PWS when the bones are moved. It was working as normal yesterday but curious things today.

 

Screen shot 2015-01-17 at 15.32.43.png

 

You can see no keys set in the timeline, even when its moved or rotated, No key when the force key option is set to inividual bone

 

Screen shot 2015-01-17 at 15.33.05.png

 

keys set when heirachy selected and force used, but no key when individual bone moved.

 

Screen shot 2015-01-17 at 15.33.20.png

 

When Body Null selected and whole body key forced, it turns through 90 degrees ?

 

Can anyone kindly suggest what might be happening and how I might fix it ?

simon

 

 

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