Heiner Posted November 26, 2014 Share Posted November 26, 2014 Hello there, when a decal in AM is done, it gets saved in the AM model or project file in a special decale section. I did not analyze this entirely, but the info here must be the nr of the patch, the cps involved, the positition of the cps in the xy space, and that should be it. This equals basicly UV coordinates as they are stored in an .Obj file. Now it comes: If it would be possible, to parse the UV information of an .Obj file into the file format and the order as it is represented in an AM model file, it should be possible, to get the UV information out of an .Obj file and integrate it into the AM file by putting it at the correct position in the file. As far as I know, the cps get unique ids in AM and when exported, they keep these. So they stay untouched in the .OBJ, and as long as there is only UV operations done, they should not change and therefore stay compatible to the format and order they are stored in an AM file . If that would be possible, the of creating UVs / Decals for AM models could be done outside of AM, in a dedicated software which uses the LSCM algorythm (like Blender) and then the created UV layout could be integrated in the AM files. Just an Idea, maybe one of the coders in the comunity wants to look into that ... Besides, can someone tell me where to find the troer obj importer exporter? Cheers Heiner Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted November 27, 2014 Hash Fellow Share Posted November 27, 2014 is there any way it could be done with text editing? Quote Link to comment Share on other sites More sharing options...
Heiner Posted November 27, 2014 Author Share Posted November 27, 2014 Unfortunateley it is not all that easy. Like I said, the data needs to be parsed and changed from one formating into another. After I looked deeper into the matter and compared .obj and AM, I found another showstopper. The notation in .obj is simply: vt 0.000000 1.000000 vt 0.249267 1.000000 vt 0.249267 0.000000 vt 0.000000 0.000000 # 4 texture coordinates This is a simple square with 4 cps. In AM it gets more complex (used the same shape as above): 0 1 2 8 7 0.00459129 0.00479008 0 0.334797 0.00479008 0 0.665002 0.00479008 0 0.995208 0.00479008 0 0.995208 0.334793 0 0.995208 0.664796 0 0.995208 0.994799 0 0.665002 0.994799 0 0.334797 0.994799 0 0.00459129 0.994799 0 0.00459129 0.664796 0 0.00459129 0.334793 0 Thats the notation vor a stamp in AM. 12 pairs of numbers. The bigger complexity is certainly due to the nature of the splines. So, and thats is also the point where I have to leave the matter because it gets too complex for my little artist brain ... Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 27, 2014 Admin Share Posted November 27, 2014 Besides, can someone tell me where to find the troer obj importer exporter? Here's the download topic in the Troer directory of the forum: http://www.hash.com/forums/index.php?showtopic=40743 Note that I only assume the download at the link is the most recent release... it may not be. Quote Link to comment Share on other sites More sharing options...
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