higginsdj Posted May 8, 2014 Share Posted May 8, 2014 OK so for the SciFi contest I want to have an accurate looking explosion in the image. The image will involve multiple layers: Background/Sky (Matte) Terrain model for the middle ground (in AM) My Warhammer Base (in AM) Explosion (??) Foreground Terrain (in AM) Lead Character (in AM) Now given I am going for a 'realistic' look and knowing how long it can take to render stuff, I am thinking that I will generate the explosion separately then apply it as a layer in AM. I want to create the explosion in AM if I can so I am thinking smoke and particles for the job. So deconstructing an explosion I have the blast and the shockwave. The shockwave seems simple - concentric rings of rising dust clouds and some concentric wave displacement on the ground (or do this in the 'dust cloud') The Blast will have multiple parts - the inner 'fire' comprising a particle system and streaks, smoke/clouds sourrounding the inner blast and particle matter (ie the stuff blown out. Most happy to get other peoples takes and ideas on hwo to construct the explosion. Would I try to do it all in one or just do the bits and then combine the renders with alphas or something else? Here are some examples I wish to emulate: http://www.yourswallpaper.com/wallpaper/mi...osion-10628.htm http://wall.alphacoders.com/big.php?i=115061 Cheers Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 9, 2014 Hash Fellow Share Posted May 9, 2014 I like the idea of the streaming particles. With two months to R&D it I think it can be done. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted May 9, 2014 Author Share Posted May 9, 2014 I'm hoping it isn't too hard given I only need a snapshot of it. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 9, 2014 Hash Fellow Share Posted May 9, 2014 I don't think you should composite the final image unless there's no way to render it all at once. Maybe it's feasible to render sprites separately but sprites aren't really all that time consuming unless you need shadows out of them. If you have to composite them I suppose it might work like that way i composite "glow" in my "It Can't Be Done" tutorial. Quote Link to comment Share on other sites More sharing options...
blixien Posted May 9, 2014 Share Posted May 9, 2014 Try this old AM project 2007 no idea who made it and its simple,but it might get you started Explosion.zip Quote Link to comment Share on other sites More sharing options...
PopaR Posted July 6, 2014 Share Posted July 6, 2014 Found this: by Jeff Paries http://www.digitalproducer.com/pages/explosions_in__animationmaster_.htm It's AM98, so a few things have changed. He has links to an mpeg & the project file. This tutorial is for a space based explosion Quote Link to comment Share on other sites More sharing options...
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