higginsdj Posted May 8, 2014 Posted May 8, 2014 OK so for the SciFi contest I want to have an accurate looking explosion in the image. The image will involve multiple layers: Background/Sky (Matte) Terrain model for the middle ground (in AM) My Warhammer Base (in AM) Explosion (??) Foreground Terrain (in AM) Lead Character (in AM) Now given I am going for a 'realistic' look and knowing how long it can take to render stuff, I am thinking that I will generate the explosion separately then apply it as a layer in AM. I want to create the explosion in AM if I can so I am thinking smoke and particles for the job. So deconstructing an explosion I have the blast and the shockwave. The shockwave seems simple - concentric rings of rising dust clouds and some concentric wave displacement on the ground (or do this in the 'dust cloud') The Blast will have multiple parts - the inner 'fire' comprising a particle system and streaks, smoke/clouds sourrounding the inner blast and particle matter (ie the stuff blown out. Most happy to get other peoples takes and ideas on hwo to construct the explosion. Would I try to do it all in one or just do the bits and then combine the renders with alphas or something else? Here are some examples I wish to emulate: http://www.yourswallpaper.com/wallpaper/mi...osion-10628.htm http://wall.alphacoders.com/big.php?i=115061 Cheers Quote
Hash Fellow robcat2075 Posted May 9, 2014 Hash Fellow Posted May 9, 2014 I like the idea of the streaming particles. With two months to R&D it I think it can be done. Quote
higginsdj Posted May 9, 2014 Author Posted May 9, 2014 I'm hoping it isn't too hard given I only need a snapshot of it. Quote
Hash Fellow robcat2075 Posted May 9, 2014 Hash Fellow Posted May 9, 2014 I don't think you should composite the final image unless there's no way to render it all at once. Maybe it's feasible to render sprites separately but sprites aren't really all that time consuming unless you need shadows out of them. If you have to composite them I suppose it might work like that way i composite "glow" in my "It Can't Be Done" tutorial. Quote
blixien Posted May 9, 2014 Posted May 9, 2014 Try this old AM project 2007 no idea who made it and its simple,but it might get you started Explosion.zip Quote
PopaR Posted July 6, 2014 Posted July 6, 2014 Found this: by Jeff Paries http://www.digitalproducer.com/pages/explosions_in__animationmaster_.htm It's AM98, so a few things have changed. He has links to an mpeg & the project file. This tutorial is for a space based explosion Quote
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