Darthlister Posted March 23, 2014 Share Posted March 23, 2014 Hey all, Looked for this in the techref, but couldn't find it. Can you specify a gravity point (the point where particles are attracted to in the gravity attribute), or does that attribute automatically just send particles along the Y axis? Thanks, Rich Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 23, 2014 Hash Fellow Share Posted March 23, 2014 I believe particles have a default -y force you can set to any other direction. The chor also has a force property that is set to y=-100 i believe. Look for those. Reading your Q a bit closer... are you trying to get the particles to all converge on a single point? Quote Link to comment Share on other sites More sharing options...
johnl3d Posted March 23, 2014 Share Posted March 23, 2014 As Robert said gravity is controlled by setting in chor show with full force toward screen in photo see picture changed in chor as it progressed here gravity.mov project file gravity.zip to converge you would probably run animation backwards with editor Quote Link to comment Share on other sites More sharing options...
Darthlister Posted March 23, 2014 Author Share Posted March 23, 2014 I believe particles have a default -y force you can set to any other direction. The chor also has a force property that is set to y=-100 i believe. Look for those. Reading your Q a bit closer... are you trying to get the particles to all converge on a single point? Nah, I have a char who's firing a rocketpack, but he's lying on his side Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 23, 2014 Hash Fellow Share Posted March 23, 2014 Problem solved now? Quote Link to comment Share on other sites More sharing options...
Darthlister Posted April 19, 2014 Author Share Posted April 19, 2014 Problem solved now? Absolutely, thanks. I'll be posting the extended clip here and on my YT. It's rendering now, but after looking at it so much, I can't be objective. Rich Quote Link to comment Share on other sites More sharing options...
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