sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

x-23, a.k.a. Laura Kinney part 2


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Hey there Jack. I am glad you like my project so much, but I don't understand what this thread is about? Did you want me to make an additional character? I don't even know if I'll finish the one I'm working on, haha. You are welcome to make a character yourself though.

 

Once again, thanks for the interest.

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Jeff: Did you want me to make an additional character? :unsure:

 

Me: Yes, exacly! ;) I thought it would be a very beautiful idea, because my modeling skills are not as good as yours. :lol: I don't know if you rode Post #60, because I showed some designs that may be useful to you :D : http://www.hash.com/forums/index.php?showt...50&start=50

 

PLEASE, DO IT FOR ME JEFF because I don't have time! :yay: I'm working on a short film, which I named ''Destroyed Neighbourhoods'' and it's a lot of hard work. :(

 

HEY, WHY CAN'T YOU WORK IN BOTH OF THEM? :yay:

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Hey Jack, I love your enthusiasm, but you've got to remember all of us are busy on our *own* projects, too. That's why we all got A:M! :-)

 

I can tell you from my own experience that modeling skills come from practice. So why not try out some of these modeling ideas for yourself? Animation is a slow process and like you say, hard work, so why not take a break once in awhile and challenge yourself? I find it a great way to refresh my creativity.

 

Besides, if it's like other things, you've got to make a bunch of bad models before you get to making good ones, so why not get rid of those bad models early? :-)

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