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Hash, Inc. - Animation:Master

How to create folder and sub-folder in Relationships?


Bobby

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from model [baldy_ready_update.mdl] and [my model]

Relationships_Folder.png

 

I can't create folder and sub-folder in Relationships folder of my model,

please tell me how to group them in folder and sub-folder?

 

thank you very much

Bobby

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  • Hash Fellow

Hi Bobby,

 

Select your model and look in the Property Window.

 

The relationships you added will appear under User Properties

 

RMB on User Properties>New Property>Folder

 

That will make a folder in User Properties (you can rename it)

 

You can drag Poses into and out of folders with the little cross icon at the left of the Pose name

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Thank you very much robcat2075, I have a question, please.

Can 2001 Skeleton use in A:M version 17 or higher. I love this Rig system very much it's the best (for me), it easy for create pose and also easy to add some more rigs, and easy to re-smartSkin (TSM can't re- SmartSkin after rigged).

 

But 2001 Skeleton always errors with version 16.0rc2, and I can't fix it so I still used version 15 and do not up grade now because all of my actor models used 2001 Skeleton.

Errors_Rigged.png

 

thank you very much

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  • Hash Fellow
But 2001 Skeleton always errors with version 16.0rc2, and I can't fix it so I still used version 15 and do not up grade now because all of my actor models used 2001 Skeleton.

Errors_Rigged.png

 

I'm surprised to hear that. Can you post that Thom you show there? I'll try it out.

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No errors, if I down grade to 16.0rc

 

this is info about my computer.

Acer Aspire, AMD Radeon HD 7350 1024MB

Window 7 Professional (OEM) Service Pack 1

Windows Experience Index : 5.0

Processor Intel Core i5-2320 CPU @ 3.00 GHz 3.00 GHz

Installed memory : 16.0 GB (2.99 GB usable)

System type : 32-bit Operation System

Pen Input Available

 

thank you very much

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Hi Bobby- GREAT work! I look forward to seeing more from you.

 

I am unaware that TSM2 can not add SmartSkin after rigging process... news to me! I was of the thinking that SmartSkin can be added and deleted at any time in the process. I know there are FK/IK issues that may arise, but I think you can smartskin and re-weight your character at any point in the animation process. No?

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Hi Bobby- GREAT work! I look forward to seeing more from you.

 

I am unaware that TSM2 can not add SmartSkin after rigging process... news to me! I was of the thinking that SmartSkin can be added and deleted at any time in the process. I know there are FK/IK issues that may arise, but I think you can smartskin and re-weight your character at any point in the animation process. No?

When I want to re-SmartSkin or add more, I delete Folder Rig Relationships in User Properties Relationships, when finish, drag-and-drop each Relationship from the 2001 Skeleton back to the model.

 

Is the problem solved or is there still a problem?

I do not thing but re-install, still a problem with v16.0rc2, and 16.0rc1, but no problem with 16.0rc.

 

thank you very much

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  • Hash Fellow
When I want to re-SmartSkin or add more, I delete Folder Rig Relationships in User Properties Relationships, when finish, drag-and-drop each Relationship from the 2001 Skeleton back to the model.

 

that's not a good way to work with TSM2

 

The best plan is to do all your CP weighting and fan-boning and smart-skinning on the bones your model has before you run Rigger. Save the model, then run Rigger.

 

If you want to change the weighting or fan boning or smart-skinning, just reload the version you saved before Rigger, and work with that, save it again and then run Rigger.

 

I've done a lot of models that way. You never want to make a smartskinnig or CP weighting on the bones that Rigger adds so you don't need them when you are dong that stuff.

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