TommyDAQ2 Posted October 27, 2013 Posted October 27, 2013 Ok, onto my next question... I searched the forums but didn't find what I was looking for. I probably just didn't have the right terms.... But now, I want to have Woody walk through a live action scene. He's going to come out from behind something. Scenario: I have a still of the interior of a bar. I want Woody to enter the scene at the back of the shot, entering from the far end of the bar. Therefore ,when he first enters, the bar is blocking the lower part of his body from being scene. Please remind me as to how to set an object in my scene so that it receives a projection map (I think - the camera rotoscope), but yet still has geometry that will block other geometry? Does that make sense? I know I can set something as a shadow catcher only, but then it's geometry becomes invisible instead of rendering as an opaque block. thanks, Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 Never mind... silly little thing. I had "Shadow catcher only" only on the whole time! I HATE it when I do that! Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 Ok, no, I'm still stuck with this one... I've got the picture rendering in the Quick Render in the Cho window, but it won't render to a file. Any suggestions? Is there something I have to check to get it to render? Thanks! Quote
Hash Fellow robcat2075 Posted October 27, 2013 Hash Fellow Posted October 27, 2013 What are you rendering to? What format? Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 QuickTime Movie - it's just a draft. Should I try a TGA sequence? Why would that make a difference? Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 Doesn't work when rendered as TGAs either. Quote
jimd Posted October 27, 2013 Posted October 27, 2013 coulpe of things are you rendering from the camera ? command P will set you up with that see attachment if using Quicktime you can set your movie compression from animation to non ect.. do that using the set tab just once 1 frame sometimes you have to do a quick switch from one of those settings to kick it in the pants also make sure you set the location where it says file name and that should the setup box match when you hit the render button Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 Wait, you may be misunderstanding me... I can render to file. But the Image that I set up as a Camera Rotoscope doesn't show up when I render to file. It just render's a black movie. Quote
pixelplucker Posted October 27, 2013 Posted October 27, 2013 Is the alpha channel on in buffers? Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 Is the alpha channel on in buffers? Yep! That was it! Thanks! Now, for some reason, the character isn't showing up, but I'm sure I can figure out what's going on with that. Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 Ok, now I'm a bit confused. If I have Shadow Buffers checked, it renders the shadows on the projection mask, but won't render the character. If I uncheck Shadow Buffer, it renders the character, but no shadows. How do I get it to render the scene w/ the character and the shadows in one pass??? Thanks, Quote
Hash Fellow robcat2075 Posted October 27, 2013 Hash Fellow Posted October 27, 2013 I'm not clear on what you have set up. Quote
TommyDAQ2 Posted October 27, 2013 Author Posted October 27, 2013 You can see a quick test on YouTube... http://youtu.be/5OeWDRmdTqw I've got Woody entering a scene from behind the bar, and walking through the bar. He cast his reflections on the floor, but there are no shadows. If I turn on Shadow Buffers, it renders the shadows, but no characters. My Setup: Camera: Background image set to Camera Roto Shadows ON Reflections ON Alpha buffer OFF Shadow Buffer OFF Ground: Active: ON Ambience: 50% Front Projection: ON Flat Shaded: OFF Cast Reflections: ON Cast Shadows: ON Receive Shadows: ON Shadows Only: OFF Woody: Active: ON Ambience: not set Front Projection: OFF Flat Shaded: OFF Cast Reflections: ON Cast Shadows: ON Receive Shadows: ON Shadows Only: OFF Any ideas? Quote
NancyGormezano Posted October 27, 2013 Posted October 27, 2013 (edited) Any ideas? Nice clip, will be very cute when he burns the bar down! Without knowing your lighting setup, reflectivity values - it is only a guess - but my guess is perhaps your shadows are getting washed out? Perhaps they are there but you can't see them? Here's example showing the difference with klieg z-buff shadows on a front projected, flat shaded ground with NO reflections (ie very dark, obvious) versus ray traced sun shadows on a ground with 50% reflectivity, front projected only (NOT flat shaded) - shadows are more subtle Edited October 27, 2013 by NancyGormezano Quote
frosteternal Posted November 1, 2013 Posted November 1, 2013 If you want a transparent image of the character, with cast shadows, that you can overlay on live action, you need to render two passes, minimum. One is the shadow pass, use "shadow only" with alpha turned off. You will add this to your live action scene with a multiply blend, which will make the white transparent anyhow. The next layer is JUST the character. Make sure alpha channel is on, and add this over your live action shot. You will have two image sequences to composite with the live action. (You can't render the character + alpha + cast shadows as one image, if you intend to seamlessly overlay on live action) Quote
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