johnl3d Posted October 6, 2013 Share Posted October 6, 2013 dftest.mov sphere dynamic object on static plank being push by static brick with action gets to end of plank then hesitates till repushed dftest.zip Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 6, 2013 Hash Fellow Share Posted October 6, 2013 The hesitation is unwanted, right? Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted October 6, 2013 Share Posted October 6, 2013 could you try that with a boxobject or a free form? i have very accurate experiences with sphere-objects, too... Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 7, 2013 Author Share Posted October 7, 2013 hesitation not wanted or at least planned ..will try with another object other than sphere Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 7, 2013 Author Share Posted October 7, 2013 dftesta.mov dftesta.zip instead of sphere quick model somewhat better results but magic when they hit the ground Quote Link to comment Share on other sites More sharing options...
johnl3d Posted October 7, 2013 Author Share Posted October 7, 2013 Okay so made objects breakable dynamic objects dftestb.mov dftestb.zip better ! Quote Link to comment Share on other sites More sharing options...
thefreshestever Posted October 7, 2013 Share Posted October 7, 2013 hmmm... thanks for testing... must be a bug in the mac version then i guess... for me it doesn´t work. when i use something else as a simple box for a static object, its even worse. for my current project i just took the time and animated everything by hand, was a lot of work, but at least i had full control where everything was falling. Quote Link to comment Share on other sites More sharing options...
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