johnl3d Posted October 6, 2013 Posted October 6, 2013 dftest.mov sphere dynamic object on static plank being push by static brick with action gets to end of plank then hesitates till repushed dftest.zip Quote
Hash Fellow robcat2075 Posted October 6, 2013 Hash Fellow Posted October 6, 2013 The hesitation is unwanted, right? Quote
thefreshestever Posted October 6, 2013 Posted October 6, 2013 could you try that with a boxobject or a free form? i have very accurate experiences with sphere-objects, too... Quote
johnl3d Posted October 7, 2013 Author Posted October 7, 2013 hesitation not wanted or at least planned ..will try with another object other than sphere Quote
johnl3d Posted October 7, 2013 Author Posted October 7, 2013 dftesta.mov dftesta.zip instead of sphere quick model somewhat better results but magic when they hit the ground Quote
johnl3d Posted October 7, 2013 Author Posted October 7, 2013 Okay so made objects breakable dynamic objects dftestb.mov dftestb.zip better ! Quote
thefreshestever Posted October 7, 2013 Posted October 7, 2013 hmmm... thanks for testing... must be a bug in the mac version then i guess... for me it doesn´t work. when i use something else as a simple box for a static object, its even worse. for my current project i just took the time and animated everything by hand, was a lot of work, but at least i had full control where everything was falling. Quote
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