Gerry Posted October 2, 2013 Posted October 2, 2013 Using an environment map in v 17 and it looks like a color decal instead of reflections. I can't tell if I'm missing a step but I recall it was pretty straightforward. Is there an additional *something* I need to do to get the reflective quality? Quote
NancyGormezano Posted October 2, 2013 Posted October 2, 2013 (edited) I do not have a problem with environment map in 17g-32 or 16b-32 (PC) Whether the reflection is calculated correctly, I can't say - but it seems to work the same in both - doesn't look like a decal to me. Perhaps you did a projection map instead? EDIT: example 1: environ material only example 2: environ material plus reflectivity (100%) applied to group example 3: environ material plus a decal (0%reflectivity) example 4: environ material, decal and Global axis ON (material) Edited October 2, 2013 by NancyGormezano Quote
Hash Fellow robcat2075 Posted October 2, 2013 Hash Fellow Posted October 2, 2013 To not have the map "stick" to the surface, I believe you must set "Global Axis" ON in the Environment Map Properties. Quote
NancyGormezano Posted October 2, 2013 Posted October 2, 2013 To not have the map "stick" to the surface, I believe you must set "Global Axis" ON in the Environment Map Properties. Ah yes, that is better. I added a 4th example up above to show the difference. Quote
Gerry Posted October 2, 2013 Author Posted October 2, 2013 Thanks folks. It's working, it just isn't looking as much like a reflection as I'd like. I'm messing with the settings but with everything else going on in this piece it may not matter too much. I'll try to post some images tomorrow. Quote
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