johnl3d Posted May 9, 2013 Share Posted May 9, 2013 cigar.mov cigar.zip cigarsmoking.mov cigarsmoking.zip smoke sprite is part of smoke material in data from hash Okay just tip with material controlled by action rough idea ash.mov tip.zip Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted May 9, 2013 Share Posted May 9, 2013 very nice Quote Link to comment Share on other sites More sharing options...
higginsdj Posted May 9, 2013 Share Posted May 9, 2013 Not quite what I had in mind. After something a little more realistic (I have the smoke nailed). I was using a Darktree effect (burn through) that works nicely but need to reverse the effect from the halfway point rather than let it proceeding all the way to transparent (I don't need it to reduce the length of the cigar just go from dark to hot red - under the ash - back to dark ash) Cheers cm1_0000_iPhone.mov Quote Link to comment Share on other sites More sharing options...
johnl3d Posted May 9, 2013 Author Share Posted May 9, 2013 Okay was not sure what you wanted but with the right material you could get an action to cycle the glow or use a random function to change the glow settings ... not at AM computer right now Quote Link to comment Share on other sites More sharing options...
johnl3d Posted May 10, 2013 Author Share Posted May 10, 2013 Added rough tip idea ...long day at work so quick trial Quote Link to comment Share on other sites More sharing options...
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