sb4 Posted March 4, 2013 Posted March 4, 2013 I have the Eddie model in a model window. In the PWS, I open the Splines group and click on a spline (Spline #....). I would expect to see the corresponding spline in the geometry highlighted, but don't. I then click a CP in the geometry, which I'm not sure if selects a spline? (green highlight on part of the spline). I would expect to see the spline, or the CP, highlighted in the PWS, but don't. ... Ok, I now see that clicking on a named group will highlight that group of CPs in the geometry. I would just expect clicking on a spline in the PWS would also highlight the spline, and vice versa selecting the spline in the geometry would highlight the spline in the PWS. How do we make use of the Splines in the PWS? -SB Quote
Hash Fellow robcat2075 Posted March 4, 2013 Hash Fellow Posted March 4, 2013 How do we make use of the Splines in the PWS? We don't do much with them. I'd have to try it again to see but I think if you do muscle mode animation in the chor or an action those CPs in the spline folders will get channels with keyframes in the timeline which can be slid, cut and pasted. Quote
Admin Rodney Posted March 5, 2013 Admin Posted March 5, 2013 Drilling down to the splines in the PWS is not so much for selecting them but for applying things to them... such as the old style fur/hair. In that case we drag/drop the hair material onto the spline in the PWS. Quote
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