Hash Fellow robcat2075 Posted February 27, 2013 Hash Fellow Posted February 27, 2013 On another venue someone showed me a character model (not made in A:M) and I suggested larger eyes would help. Easy to change in A:M, but... Robcat I could scale her eyes but the eyes and heat are separate geometry. So I'd need to scale the eye sockets as well. Scaling the head would screw up the UV's which would screw up the color map and in general pooch everything to the point of starting back in sculpt in ZBrush. It would take a week or so to make a change that significant. Modeling with A:M splines really is an advantageous thing. Quote
Fuchur Posted February 28, 2013 Posted February 28, 2013 On another venue someone showed me a character model (not made in A:M) and I suggested larger eyes would help. Easy to change in A:M, but... Robcat I could scale her eyes but the eyes and heat are separate geometry. So I'd need to scale the eye sockets as well. Scaling the head would screw up the UV's which would screw up the color map and in general pooch everything to the point of starting back in sculpt in ZBrush. It would take a week or so to make a change that significant. Modeling with A:M splines really is an advantageous thing. It really is . See you *Fuchur* Quote
John Bigboote Posted February 28, 2013 Posted February 28, 2013 ALL you need do to realize this is to try to learn another app...UVW mapping? Quote
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