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Hash, Inc. - Animation:Master

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Posted

I separated the audio into bass, mid, high and top versions with the EQ filters in Audacity. After applying the plugin to the audio i deleted all the "bottom half" keyframes of the waveform and rescaled what was left to fit from 0% to 200%.

 

WILh400.mov

 

It has promise. I think it would benefit from some sort of smoothing or peak averaging to make the amplitude result more resemble the perceived volume of the sound rather than track the instantaneous level of the waveform itself.

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Posted
I separated the audio into bass, mid, high and top versions with the EQ filters in Audacity. After applying the plugin to the audio i deleted all the "bottom half" keyframes of the waveform and rescaled what was left to fit from 0% to 200%.

 

WILh400.mov

 

It has promise. I think it would benefit from some sort of smoothing or peak averaging to make the amplitude result more resemble the perceived volume of the sound rather than track the instantaneous level of the waveform itself.

 

You can solve that a little by using "Reduce...." Keyframes on the channel, but this only helps if the valvues are not too far from eachother (which is were the biggest jumps come from).

 

See you

*Fuchur*

Posted
I would love a crack at this project. Can you give the sample project along with a description of the export format from Audacity?

 

Audacity:

Export-Format: WAV (Microsoft), 16 bit PCM

Audacity-Filter: High-Pass and Low-Pass combined. Alternativly you could draw your own curve to filter the audio with the Equalizer-Filter.

 

See you

*Fuchur*

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