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Hash, Inc. - Animation:Master

New features since V14c?


rusty

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Hi old frineds,

 

This is Rusty and since the return of NetRender I'm upgrading from V14c. Can anyone pointout any new features added since 14c or links to same or links to tuts on these. I kind of remember some kind of water function being added to 15 but that's about it.

 

Thanks for any help!

Rusty

 

PS: I'm sure most of you have seen my new book (paperback due out by end of year) and the book trailer I created in AM V14c:

http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/

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This is getting hard... okay so what I can remember is:

 

Version 15 (2008) Liquids, Baked Surface (bake materials and decals to decals), Hash Animation:Master Realtime (HA:MR) integration (no longer available in newer versions)

Version 16 (2011) 64-bit Version, Netrenderer-integration with Multicore-support, 3d connexion device support, OBJ-MDD-Animation-Export, overall performance-boost

Version 17 (2012) Snap to Surface (Retopology-Tool), Animation:Master Answers, SSE4 instruction support, Create your own "Support"-page, Animate-Mode indicator, Improved Cloth-Simulation with Hi-res Simulation, STL-Export (with resolutionlevels up to 64 instead of formerly 16 polygones per patch)

 

You can find tutorials for Snap To Surface on my website. (see below)

 

There is very likely much much more that I am not aware of now...

 

See you

*Fuchur*

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This is getting hard... okay so what I can remember is:

 

Version 15 (2008) Liquids, Baked Surface (bake materials and decals to decals), Hash Animation:Master Realtime (HA:MR) integration (no longer available in newer versions)

Version 16 (2011) 64-bit Version, Netrenderer-integration with Multicore-support, 3d connexion device support, OBJ-MDD-Animation-Export, overall performance-boost

Version 17 (2012) Snap to Surface (Retopology-Tool), Animation:Master Answers, SSE4 instruction support, Create your own "Support"-page, Animate-Mode indicator, Improved Cloth-Simulation with Hi-res Simulation, STL-Export (with resolutionlevels up to 64 instead of formerly 16 polygones per patch)

 

You can find tutorials for Snap To Surface on my website. (see below)

 

There is very likely much much more that I am not aware of now...

 

See you

*Fuchur*

 

Thank you Fuchur!! I'll search the forum and check out your tuts (and plug-ins).

 

Rusty

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