rusty Posted December 1, 2012 Share Posted December 1, 2012 Hi old frineds, This is Rusty and since the return of NetRender I'm upgrading from V14c. Can anyone pointout any new features added since 14c or links to same or links to tuts on these. I kind of remember some kind of water function being added to 15 but that's about it. Thanks for any help! Rusty PS: I'm sure most of you have seen my new book (paperback due out by end of year) and the book trailer I created in AM V14c: http://www.amazon.com/The-Spiral-Slayers-E.../dp/B008STATCO/ Quote Link to comment Share on other sites More sharing options...
Fuchur Posted December 1, 2012 Share Posted December 1, 2012 This is getting hard... okay so what I can remember is: Version 15 (2008) Liquids, Baked Surface (bake materials and decals to decals), Hash Animation:Master Realtime (HA:MR) integration (no longer available in newer versions) Version 16 (2011) 64-bit Version, Netrenderer-integration with Multicore-support, 3d connexion device support, OBJ-MDD-Animation-Export, overall performance-boost Version 17 (2012) Snap to Surface (Retopology-Tool), Animation:Master Answers, SSE4 instruction support, Create your own "Support"-page, Animate-Mode indicator, Improved Cloth-Simulation with Hi-res Simulation, STL-Export (with resolutionlevels up to 64 instead of formerly 16 polygones per patch) You can find tutorials for Snap To Surface on my website. (see below) There is very likely much much more that I am not aware of now... See you *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted December 1, 2012 Hash Fellow Share Posted December 1, 2012 Faster, faster, faster! Stabler, stabler, stabler! Quote Link to comment Share on other sites More sharing options...
rusty Posted December 2, 2012 Author Share Posted December 2, 2012 This is getting hard... okay so what I can remember is: Version 15 (2008) Liquids, Baked Surface (bake materials and decals to decals), Hash Animation:Master Realtime (HA:MR) integration (no longer available in newer versions) Version 16 (2011) 64-bit Version, Netrenderer-integration with Multicore-support, 3d connexion device support, OBJ-MDD-Animation-Export, overall performance-boost Version 17 (2012) Snap to Surface (Retopology-Tool), Animation:Master Answers, SSE4 instruction support, Create your own "Support"-page, Animate-Mode indicator, Improved Cloth-Simulation with Hi-res Simulation, STL-Export (with resolutionlevels up to 64 instead of formerly 16 polygones per patch) You can find tutorials for Snap To Surface on my website. (see below) There is very likely much much more that I am not aware of now... See you *Fuchur* Thank you Fuchur!! I'll search the forum and check out your tuts (and plug-ins). Rusty Quote Link to comment Share on other sites More sharing options...
rusty Posted December 2, 2012 Author Share Posted December 2, 2012 Faster, faster, faster! Stabler, stablster, stabler! Ahhhhh... IMHO the BEST FEATURES ONE CAN ASK FOR!!!! Though V14c was very stable and fast. Rusty Quote Link to comment Share on other sites More sharing options...
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