ars Posted September 29, 2012 Posted September 29, 2012 (edited) Sorry if i am missing something obvious but I can not find this option anymore. Is this still possible with Animation Master? Thanks in advance for any assist possible. Edited September 29, 2012 by ars Quote
Hash Fellow robcat2075 Posted September 29, 2012 Hash Fellow Posted September 29, 2012 I believe it still lives as a post effect you apply to the camera before you render. Create a new Post Effect in the Post Effects folder then on it>Change Type to>Hash Inc>Alias Edges Drag the Post Effect onto the Camera and under Render>Output>Buffers>Apply camera's Post Effects to renderings ON Quote
Admin Rodney Posted September 29, 2012 Admin Posted September 29, 2012 Here's a topic from last year on the subject: http://www.hash.com/forums/index.php?showtopic=39487 Added: This isn't really game sprites but I thought I'd run a test to see what upscaling with anti-aliasing and then downsampling afterword would produce. I'm liking the clean look of lines. Quote
ars Posted September 29, 2012 Author Posted September 29, 2012 Thank you both for the quick response. Quote
Hash Fellow robcat2075 Posted September 29, 2012 Hash Fellow Posted September 29, 2012 Welcome back to the forum! Quote
NancyGormezano Posted September 29, 2012 Posted September 29, 2012 You can also render with final, multipass ON and number of passes = 1. Quote
Admin Rodney Posted September 29, 2012 Admin Posted September 29, 2012 You can also render with final, multipass ON and number of passes = 1. And boy does that render fast! I need to use that more often. Quote
Hash Fellow robcat2075 Posted September 29, 2012 Hash Fellow Posted September 29, 2012 I'll note that with the Alias Edges Post Effect the interior of the object will still have smooth anti-aliased details, only the edges will be jaggy. Quote
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