Ilidrake Posted September 9, 2012 Share Posted September 9, 2012 So I've been setting up my main character for Woke Up Dead. To test said phenomes I am using a sound bite from another website. (I can post the bit if you want as it's from a movie and they have no legal right to it.) Anyway I figured I would post my work here as I slowly progress to get a little feedback from the community. I could also use advice. For some reason if I try to render an avi film it tells me it's unable to write to the location (any location on my harddrive). If I do quicktime it crashes AM. I'm using AM v15. Any clues? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 10, 2012 Hash Fellow Share Posted September 10, 2012 Oh no, not that clip! For AVI you will need to select "uncompressed" as the codec For Quicktime try something primitive like Photo-JPG Then tell me what happens. Quote Link to comment Share on other sites More sharing options...
Xtaz Posted September 10, 2012 Share Posted September 10, 2012 I just use tga sequence. Quote Link to comment Share on other sites More sharing options...
Ilidrake Posted September 10, 2012 Author Share Posted September 10, 2012 Thanks Robcat! I've spent so much time modeling and rigging I hadn't rendered any avi or mov files in a long time. Forgot about those settings LOL. Works like a charm. Thanks. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 10, 2012 Hash Fellow Share Posted September 10, 2012 AVI will be huge and Photo-JPG will be semi huge. Like Xtaz, I render to TGAs and recompress with Quicktime Pro if it's something I need to post on the web, but for a quick look going straight to QT or AVI can work. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.