sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Neat John! Thanks!

 

I had a hard time seeing it, so wanted to change some of settings, but then...I got to playing.

 

I took your project, in A:M: increased the lag in translate constraint, added an orient like constraint with lag, added decal (to see body), rendered with motion blur 100%, rendered step 2, multipass 4, soften, 320 x 240 uncompressed.

 

Then compressed in QT h264 and doubled resolution, saved with looping, and twice as fast playback, for mo' blurry, mo' buggy

lagMORE100blurStep2MP4softenh264loop2xfast.mov

LAGxlateOrient100blurstep2MP4.prj

Posted

Glad you enjoyed it I like your results I wish I had the time to play more then the concept stage

Posted

Both versions are fun experiments! Nancy, how do you set your QT to loop? I was trying to figure that out a week or two ago.

Posted
Both versions are fun experiments! Nancy, how do you set your QT to loop? I was trying to figure that out a week or two ago.

 

I use QT pro 7.6.9, PC

 

My steps in QT PRO after rendering from A:M (either an image sequence, uncompressed .mov or uncompressed avi):

 

1) Open image sequence (or .mov or .avi) in QT PRO

2) Optional resize (view/double size)

3) Export (compress - H264, put your other favorite compression settings here) to new file

4) Open the new Exported compressed file

5) Optional change playback speed: Window/Show A/V controls/Playback Speed

6) Optional To Loop: View/Loop (Ctrl L)

7) SAVE to new file (NOT export). Will save compressed, changed resolution, with looping and new playback speed.

 

The order of steps is important.

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