*A:M User* Shelton Posted May 17, 2012 *A:M User* Share Posted May 17, 2012 Cloth has been very hard to get a grip on. Second run at it Steve Cloth.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 17, 2012 Hash Fellow Share Posted May 17, 2012 is that cloth simulated in a cycle or in the chor? ' Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 17, 2012 Author *A:M User* Share Posted May 17, 2012 In a chor Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 17, 2012 Hash Fellow Share Posted May 17, 2012 At least the simulation finishes, that's promising already. It looks stiff and my first guess is that the mesh isn't dense enough. Can you show a wire frame of it? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted May 17, 2012 Share Posted May 17, 2012 It's promising! Rob's right- too much starch! Select the cape, run the 'splitpatch' wizard on it(insert and connect) this will essentially double the CP mesh and then add the newly made CPs to the cape group so they are red- and re-run the simulation! (Maybe run splitpatch wizard on it again after that for even smoother!) Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 18, 2012 Author *A:M User* Share Posted May 18, 2012 Wow, this has been an event. It is still a little more "springy" than I would like, but the collisions are working, nothing right now is passing through the cape! Here is the cape two.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 18, 2012 Hash Fellow Share Posted May 18, 2012 Wow, this has been an event. It is still a little more "springy" than I would like, but the collisions are working, nothing right now is passing through the cape! Here is the cape that's much improved. The springiness can be reduced by raising "stretch stiffness". Try 1000. You can make cloth less active while it's resting by raising "damping". You can raise the air drag to make the cloth heavy looking. edit: I meant "less heavy" Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 18, 2012 Author *A:M User* Share Posted May 18, 2012 Thanks Robert that was what I was looking for! Steve three.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 18, 2012 Hash Fellow Share Posted May 18, 2012 Looking better! How are you attaching the cape? You can raise the air drag to make the cloth heavy looking. Whoops! I meant to write "less heavy" (For "air drag" to be noticeable he'll eventually need to move through global space rather than walk in place.) Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 18, 2012 Author *A:M User* Share Posted May 18, 2012 Robert Thanks for all the help I have actually attached the cape both ways. In chor and actually to the model. So far the better results have been to the model itself. I have a collar and the cape extends out from the character by having a bone at the top of the collar. Steve Quote Link to comment Share on other sites More sharing options...
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