sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

I retrieved this c. 2004 work via the Wayback machine and felt it ought to be seen again. That's genuine A:M hair, expertly done.

 

Great work Phil, where ever you are!

 

taz_fur_1.jpgtaz_fur_back.jpg

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  • Hash Fellow
Posted

It must be our current hair system because he mentioned using the various maps that can be used with it like density and direction.

  • Hash Fellow
Posted
I believe the old hair was able to use maps as well.

 

I just tried a "Shag" emitter and indeed it does seem to respond to maps in some fashion.

 

However, my 2004 disc has Orangutan on it and I know that was a new Hair creation, so there's still room for it to be new hair. B)

Posted

Yeh, they go all the way back to some of the earliest mammals.

Sad story, they belong to a group called Thylacine's and managed to survive all the world could throw at them for millions of years, until we came along, with guns.

Tricky to evolve a satisfactory defense to bluets in just a few years :(

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