Darthlister Posted March 23, 2012 Share Posted March 23, 2012 Heya all, any advice on the best way to do moving eyeballs? Either make the "white" of the eyes one with the rest of the face (no blinking on this model) and just have the "iris" move around or creat the eyeball and iris as one and have the entire globe rotate. Any ideas would be welcome. Thanks, Rich Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 23, 2012 Share Posted March 23, 2012 It depends on whether your eyeballs are spherical as in a realistic character or oblong/odd-shaped as for a cartoony character. In general you should have the whole eyeball turn, since you may want to add a decal or material to the "whites", for veins or other color treatment you may want to add for realism. For total cartoony, black-dot-on-a-white-circle type eyes, you could even have an animated decal for the pupils. So how you animate them depends on what kind of eye you're going for. Marcos (Xtaz) did a nice tutorial awhile back on controlling a decal with Smartskin. He's still got it on his website at http://xtaz.com.br/index.php?option=com_co...0&Itemid=63 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 24, 2012 Hash Fellow Share Posted March 24, 2012 Separate sphere is usually easiest. Kee Kat is example of oval eyes from spheres. Quote Link to comment Share on other sites More sharing options...
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