dblhelix Posted October 6, 2011 Share Posted October 6, 2011 not urgent, just curious. if doing a close-up real close up, something makes the model partly disappear. parts closest to camera just vanish. i first thought it's about the FOV tool in camera - that anything between that line and camera didn't render. but no. moving that line didn't help. then i thought maybe patches actually interfered with "camera", so i moved the camera. no change. too close was too close. i read stuff back to 2004 and found a solution, change the camera view to match another view, so you can do the pose wherever it works. (haven't tested yet.) but does anyone know what's behind all this? Quote Link to comment Share on other sites More sharing options...
Fuchur Posted October 6, 2011 Share Posted October 6, 2011 not urgent, just curious. if doing a close-up real close up, something makes the model partly disappear. parts closest to camera just vanish. i first thought it's about the FOV tool in camera - that anything between that line and camera didn't render. but no. moving that line didn't help. then i thought maybe patches actually interfered with "camera", so i moved the camera. no change. too close was too close. i read stuff back to 2004 and found a solution, change the camera view to match another view, so you can do the pose wherever it works. (haven't tested yet.) but does anyone know what's behind all this? This is called clipping point. if u come to close it stops rendering. It is meant to keep A:M from rendering to infinity because the precission has to be too high... (has to do with how many digits behind the comma can be worked with and that has to do with datatypes used in A:M.. See u *Fuchur* Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 6, 2011 Author Share Posted October 6, 2011 a-ha, thanks! guessing there's a reason for lack of visual indicators for this as well, as complicated as the math involved in general.. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 6, 2011 Hash Fellow Share Posted October 6, 2011 Could you explain more of the fix you found? I didn't quite follow it. Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 7, 2011 Author Share Posted October 7, 2011 it said to in cam view choose any of the other views to become cam view and render. did i get it wrong? EDIT: while too lazy to set up the other laptop with a:m just yet, i'm sure this is valid. you could toggle any view, even a light, to be your view to render. i accidentally found the light views earlier so that must be true. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 7, 2011 Hash Fellow Share Posted October 7, 2011 I guess i don't understand how going to a different view solves the problem of not being able to see right from the first view if the first view is what you want. Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 7, 2011 Author Share Posted October 7, 2011 seriously! when do you ever sleep?! i was trying to position a hand, it looked good. render from cam view showed the hand had errr.. quirks modeled in. repositioned the hand to hide the quirks, switching between modes to also move cp's. this had to be done from cam view, very close up, and the hand disappeared. also, i found working the moves in cam view very burdensome, my brain kept "doing it wrong". for whatever reason, i had no problems with the other windows and am looking forward to solving the posing/modeling there, choosing that view to render upping resolution, making a TGA i can crop for the right composition. go to bed now, i'll sing you a lullaby? Quote Link to comment Share on other sites More sharing options...
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