jason1025 Posted August 30, 2011 Share Posted August 30, 2011 These are annoying. I have seen this before on lights. the problem is worked around by moving the camera slightly. not the case with my forces issue. they seem to pop in and out inconsistently. I could use some help. I rendered in 1080p with net render on 6 different machines. Sparks4_explosion.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 30, 2011 Hash Fellow Share Posted August 30, 2011 I rendered in 1080p with net render on 6 different machines. I haven't tried your PRJ, but is it possible the frames with lines all came from the same render node(s)? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 30, 2011 Share Posted August 30, 2011 Taking a look now. Is there a reason you are going to exr? Also- multipass does not help, try standard renderer... Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 30, 2011 Share Posted August 30, 2011 Yeaaah- I am getting them too... toward the end of the sequence... I was rendering standard renderer to jpeg with NO NetRender. WEIRD. May be a glitch- why would force controllers show? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 30, 2011 Share Posted August 30, 2011 Yeah- this looks like an AMReport needs be made... just send Stefan this project. A POSSIBLE WORKAROUND would be to 'Bake Dynamic Systems' operation... and then delete the forces from the choreography altogether and render. I just did that and am rending now... the 'bake' took less than 5 seconds- so it's a really quick workaround. And, lest I forget to compliment... GREAT LOOKING EXPLOSION, Jason!!! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 30, 2011 Share Posted August 30, 2011 Okay- I deleted the forces from the chor and rerendered... the glitches were still there. It's not coming from the forces... I am deleting the lights now, you had them OFF anyways... maybe it is coming from them? Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 30, 2011 Share Posted August 30, 2011 Good news- it is definitely NOT the forces causing that glitch... Bad news- I have no idea what is causing it or what is going-on in that choreography you have there... I turn off particles and they still render(?) You may know better than I what all is what, I suspect it is some value you animated over time- but I do not know why the particles still show when I turn them off. I made a new chor...deleted the lights...imported your sphere model emitter thing and a force... animated the values on both the particles and the force and rendered to 1920 X1080 frames with no glitchies. sparks.mov Sparks4_explosion.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 30, 2011 Hash Fellow Share Posted August 30, 2011 There's gotta be something you can delete that makes the lines go away. Then you'll know! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 31, 2011 Share Posted August 31, 2011 I had removed all lights, forces and extracurricular objects from the scene, and baked the particles. He has a lot of channel animated values on the model that spews the particles... I figure he knows better how to fix what he did in there than I... Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted August 31, 2011 Share Posted August 31, 2011 This appears to be the particles pentetrating the camera. If I move the camera out of the blast zone, it renders correctly. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 31, 2011 Hash Fellow Share Posted August 31, 2011 This appears to be the particles pentetrating the camera. If I move the camera out of the blast zone, it renders correctly. Good catch! IF the camera absolutely has to be where it is you could put a transparent shield in front of it to deflect the particles. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 31, 2011 Share Posted August 31, 2011 This appears to be the particles pentetrating the camera. If I move the camera out of the blast zone, it renders correctly. Good catch! IF the camera absolutely has to be where it is you could put a transparent shield in front of it to deflect the particles. DID THAT. It did not work. I suspected the same thing. Made the shield... in the new choreography I had made the particles blasted past and thru the camera as well, no problems. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 31, 2011 Hash Fellow Share Posted August 31, 2011 Make the particles aware of objects with die on impact or collisions on. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 31, 2011 Share Posted August 31, 2011 Make the particles aware of objects with die on impact or collisions on. They are... you can see them in the clip bouncing and holding on the floor. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 31, 2011 Hash Fellow Share Posted August 31, 2011 If the shield is deflecting them from the camera then it sounds like particles hitting the camera is not the problem. Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted August 31, 2011 Share Posted August 31, 2011 Yes- from a side or top view i could see the particles hitting the invisible shield and bouncing away... that is not the problem. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted August 31, 2011 Hash Fellow Share Posted August 31, 2011 Do the lines go away if you delete the particles? Quote Link to comment Share on other sites More sharing options...
jason1025 Posted September 1, 2011 Author Share Posted September 1, 2011 I appreciate all of you working on this. Quote Link to comment Share on other sites More sharing options...
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