johnl3d Posted August 20, 2011 Share Posted August 20, 2011 animatbreak.mov object hits then stops a sec before proceeding ..have to play with settings this was quick trial (exported model as object to get more patches quick then imported and rebuilt) animatbreak.zip Quote Link to comment Share on other sites More sharing options...
kwhitaker Posted August 20, 2011 Share Posted August 20, 2011 That's Cool, I always enjoy your work John. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted August 20, 2011 Admin Share Posted August 20, 2011 Too much fun John. I couldn't resist playing with your project file and have come to the conclusion the effect is very doable in A:M for anyone with the time and inclination. I've attached my adaption of your project file for those who care to see what I changed from yours. One of the first things I would suggest doing after simulation (and saving the full simulation!) is reducing/deleting the extra/unneeded keyframes. The remaining keyframes can then be used as extremes to inbetween and retime as necessary. The secret of the effect seems to be compositing more than anything. I was tempted to composite the unshattered window over the top of this animation to come a little closer to the effect but I think I've satisfied my curiosity for the time being. At any rate... here's Thom getting into the game... ShatterWall.mov animatbreak_altered.prj Quote Link to comment Share on other sites More sharing options...
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