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Hash, Inc. - Animation:Master

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Posted

Too much fun John.

 

I couldn't resist playing with your project file and have come to the conclusion the effect is very doable in A:M for anyone with the time and inclination.

 

I've attached my adaption of your project file for those who care to see what I changed from yours. One of the first things I would suggest doing after simulation (and saving the full simulation!) is reducing/deleting the extra/unneeded keyframes. The remaining keyframes can then be used as extremes to inbetween and retime as necessary.

 

The secret of the effect seems to be compositing more than anything.

I was tempted to composite the unshattered window over the top of this animation to come a little closer to the effect but I think I've satisfied my curiosity for the time being.

 

At any rate... here's Thom getting into the game...

ShatterWall.mov

animatbreak_altered.prj

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