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Hash, Inc. - Animation:Master

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  • Hash Fellow
Posted

It ought to work. displacement maps work on cloth surfaces.

 

however cloth is not two sided, the displacement tactic would work well on a t-shirt where you never see the inside, not so well if you were trying to make a comforter that was getting flapped around.

 

What are you trying to do?

Posted

hot dagnabbit you're quick.

 

i'm making the everlovin' classic of all times, the reaper cloak.

 

heavy-ish dense wool. yes you will see the inside.

Posted

that thread was tough just reading, but this:

since the dupe model only adds the visual detail of a different texture

implies it's specifically for double sided "model"? or i'm misunderstanding something..?

  • Hash Fellow
Posted
that thread was tough just reading, but this:

since the dupe model only adds the visual detail of a different texture

implies it's specifically for double sided "model"? or i'm misunderstanding something..?

 

I didn't catch the part about two surfaces. that should work for something with both sides seen. Tricky. I've not tried it before, but displacement is still in A:M like it was then.

  • 1 year later...
Posted

I was wondering if it would ever be possible in the coding of AM to make both sides of a patch equal where each side could be decaled separately , both sides have normals, which seems to mean no normals needed.....?

  • Hash Fellow
Posted
I was wondering if it would ever be possible in the coding of AM to make both sides of a patch equal where each side could be decaled separately , both sides have normals, which seems to mean no normals needed.....?

 

I don't know how hard that would be. IS there any other 3D program that can genuinely treat opposite sides of a single thickness surface differently?

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