dblhelix Posted June 2, 2011 Share Posted June 2, 2011 could someone simply confirm/deny that this method: http://www.hash.com/forums/index.php?s=&am...st&p=199541 is/isn't viable this year, this version? thank you! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 2, 2011 Hash Fellow Share Posted June 2, 2011 It ought to work. displacement maps work on cloth surfaces. however cloth is not two sided, the displacement tactic would work well on a t-shirt where you never see the inside, not so well if you were trying to make a comforter that was getting flapped around. What are you trying to do? Quote Link to comment Share on other sites More sharing options...
dblhelix Posted June 2, 2011 Author Share Posted June 2, 2011 hot dagnabbit you're quick. i'm making the everlovin' classic of all times, the reaper cloak. heavy-ish dense wool. yes you will see the inside. Quote Link to comment Share on other sites More sharing options...
dblhelix Posted June 2, 2011 Author Share Posted June 2, 2011 that thread was tough just reading, but this: since the dupe model only adds the visual detail of a different texture implies it's specifically for double sided "model"? or i'm misunderstanding something..? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted June 2, 2011 Hash Fellow Share Posted June 2, 2011 that thread was tough just reading, but this: since the dupe model only adds the visual detail of a different texture implies it's specifically for double sided "model"? or i'm misunderstanding something..? I didn't catch the part about two surfaces. that should work for something with both sides seen. Tricky. I've not tried it before, but displacement is still in A:M like it was then. Quote Link to comment Share on other sites More sharing options...
Kamikaze Posted January 29, 2013 Share Posted January 29, 2013 I was wondering if it would ever be possible in the coding of AM to make both sides of a patch equal where each side could be decaled separately , both sides have normals, which seems to mean no normals needed.....? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted January 29, 2013 Hash Fellow Share Posted January 29, 2013 I was wondering if it would ever be possible in the coding of AM to make both sides of a patch equal where each side could be decaled separately , both sides have normals, which seems to mean no normals needed.....? I don't know how hard that would be. IS there any other 3D program that can genuinely treat opposite sides of a single thickness surface differently? Quote Link to comment Share on other sites More sharing options...
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