dblhelix Posted May 25, 2011 Share Posted May 25, 2011 another one of these very, very fundamental questions. here's my decal with leaf-type shapes. leaf pattern saved from PS as TGA 32 both as color map and as bump. but what's the white frame doing here? TGA's appear with white frame even in the hierarchy, object > group name > decal > image. i'm thinking this wrong but where? (i first saved TGA's as 24, seeing the white went back, resaved over the old - could this be a problem? rebooted a:m twice.) Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 25, 2011 Hash Fellow Share Posted May 25, 2011 Can you post the actual TGA? Quote Link to comment Share on other sites More sharing options...
dblhelix Posted May 25, 2011 Author Share Posted May 25, 2011 AnTirMidPlateColFlat_copy.tga AnTirMidPlateLeafBumpFlat_copy.tga opening them in PS gives white bgr and i'm getting a gnawing deja vu without the punchline.. been here before and didn't care for it then either.. EDIT in case it matters, the pattern is on top of a small elevated ai-wizarded plate Quote Link to comment Share on other sites More sharing options...
Meowx Posted May 25, 2011 Share Posted May 25, 2011 The alpha channel for both images is blank. Maybe you accidentally deleted it when you saved the bump map? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 25, 2011 Hash Fellow Share Posted May 25, 2011 Whatever it is that you're making, that little glimpse at the top looks interesting. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 25, 2011 Share Posted May 25, 2011 AnTirMidPlateColFlat_copy.tga AnTirMidPlateLeafBumpFlat_copy.tga opening them in PS gives white bgr and i'm getting a gnawing deja vu without the punchline.. been here before and didn't care for it then either.. EDIT in case it matters, the pattern is on top of a small elevated ai-wizarded plate Your alpha channel is all white - meaning all of the image is used for the decal. The alpha channel, if you wish to exclude the background, should only be white where the design is, and the surrounds of the alpha channel should be black. I also shrunk the area around the design to get rid of the potential for the halo. Here is the color tga only, 32 bit with a corrected alpha channel. AnTirMidPlateColFlat_copy_withalpha.tga Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 25, 2011 Hash Fellow Share Posted May 25, 2011 If you're creating a decal by painting on a Photoshop "layer" (which appears to be transparent) and then saving to a TGA, that won't create a proper alpha channel. Post #2 has a tut on the proper workflow in Photoshop: http://www.hash.com/forums/index.php?s=&am...st&p=241122 Quote Link to comment Share on other sites More sharing options...
dblhelix Posted May 25, 2011 Author Share Posted May 25, 2011 thanks for the swift replys! and phew! i had not dejad this view; used to PSing material for a program built to "guess" and turn bgr to alpha was the actual problem here. robcat, the crown i'm (partially) replicating is an actual object in real life some Middle Ages-enthusiast has built. crown Quote Link to comment Share on other sites More sharing options...
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