johnl3d Posted May 11, 2011 Posted May 11, 2011 dance.mov quick model circular path and standard sprite dance_1.mov some tweaking Quote
johnl3d Posted May 13, 2011 Author Posted May 13, 2011 dance_2.mov better but my grass isn't reacting enough if at all Quote
John Bigboote Posted May 13, 2011 Posted May 13, 2011 dance_2.mov better but my grass isn't reacting enough if at all I think you would want to make the grass-grid very very dense so there are a lot more 'feelers' to react. Quote
johnl3d Posted May 14, 2011 Author Posted May 14, 2011 Thanks Matt but I think since the actors have minimum patches is part of the issue son will have to redo the quick models dance_3.mov dance3.zip Dandelionseed_alpha.tga Quote
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