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Hash, Inc. - Animation:Master

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Posted

I got AM a couple years ago at comic-con but I haven't had much time to mess with it, but I'm pretty used to making the models and rigging them.

I was recently asked to help make a little game and stuff, so I need to send them the files, but they're useing blender, and I think the files I need to export are either blend, dae and fbx

I looked around but I'm kind of at a loss. I need a plugin to export them like that right?

I can only really do the basics with this program. I need to be able to send him the model with it all rigged.

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Posted

Welcome to the forum!

 

either blend, dae and fbx

 

There aren't exporters in A:M for those formats but OBJ export can do the mesh (and textures in the current version of A:M).

 

I'd be very surprised if Blender can not import an OBJ.

 

I think exporting to .X format will also include rigging. A:M users use that quite a bit for exporting game assets.

 

You might inquire if Blender can import .X files.

 

 

To use any export plugin, Right-click in the model window>Plugins>Export>choose format

Posted

A:M's direct X export will only export bones and CP weights. It won't export an animation rig per se because the rig depends on A:M constraint system, which another program wouldn't know how to interpret anyway.

 

Also, last I checked, Blender's Direct x importer was abysmal.

 

So I think your best bet is to export the mesh only from A:M as OBJ, import the mesh into Blender and rig it there.

Posted

Or animate the model in AM and export an OBJ for the geometrie and an mdd for the vertex animation. This however not changeable very well because it is animation on a vertex level and doesnt export the rig itself. AM seem to have a rather complex and cool rigging system based on constraints while other programms depend more on a expressionsystem... I think it is not easy to transfer all of them.

 

See you

Fuchur

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