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Hash, Inc. - Animation:Master

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omtay

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I got AM a couple years ago at comic-con but I haven't had much time to mess with it, but I'm pretty used to making the models and rigging them.

I was recently asked to help make a little game and stuff, so I need to send them the files, but they're useing blender, and I think the files I need to export are either blend, dae and fbx

I looked around but I'm kind of at a loss. I need a plugin to export them like that right?

I can only really do the basics with this program. I need to be able to send him the model with it all rigged.

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  • Hash Fellow

Welcome to the forum!

 

either blend, dae and fbx

 

There aren't exporters in A:M for those formats but OBJ export can do the mesh (and textures in the current version of A:M).

 

I'd be very surprised if Blender can not import an OBJ.

 

I think exporting to .X format will also include rigging. A:M users use that quite a bit for exporting game assets.

 

You might inquire if Blender can import .X files.

 

 

To use any export plugin, Right-click in the model window>Plugins>Export>choose format

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A:M's direct X export will only export bones and CP weights. It won't export an animation rig per se because the rig depends on A:M constraint system, which another program wouldn't know how to interpret anyway.

 

Also, last I checked, Blender's Direct x importer was abysmal.

 

So I think your best bet is to export the mesh only from A:M as OBJ, import the mesh into Blender and rig it there.

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Or animate the model in AM and export an OBJ for the geometrie and an mdd for the vertex animation. This however not changeable very well because it is animation on a vertex level and doesnt export the rig itself. AM seem to have a rather complex and cool rigging system based on constraints while other programms depend more on a expressionsystem... I think it is not easy to transfer all of them.

 

See you

Fuchur

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