Master chief Posted March 30, 2011 Share Posted March 30, 2011 ok i used to be able to do this but i think AM is laughing at me...... I have a ball for lack of words, over this ball is another one with a semitransparent material pattern, in the choreography when i try and rotate the material it like AM simple does not want to accept what I'm telling it to do, i have turned on show more than drivers and even made sure that i have placed keys in the time line. i have uploaded the project file as that seams to be able to help more. I know this should be easy ( as i have done this before) but it may be the new version or lack of using AM for a while Game.prj Quote Link to comment Share on other sites More sharing options...
Meowx Posted March 30, 2011 Share Posted March 30, 2011 What exactly are you trying to do that you're having problems with? I downloaded the project, but not much is embedded in it. The chor is a sphere slowly drifting to the left for me. Quote Link to comment Share on other sites More sharing options...
Master chief Posted March 30, 2011 Author Share Posted March 30, 2011 ok as far as i had it setup its supposed to have this 1 a Blue ball in the ceter of the sphere 2 2 outer layers both consiting of a turbulance material one part white, one part clear. each material is suposed to rotate one going eather direction as well as one going faster than the other. Edit: saved project as new file and reuploaded, maybe last one was bugged? Game1.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 30, 2011 Hash Fellow Share Posted March 30, 2011 It's asking for models and materials that are not yet embedded. And I dont' have any dark tree materials installed yet either. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 31, 2011 Hash Fellow Share Posted March 31, 2011 Here's a PRJ that rotates a striped material 90° on a ball. MaterialRotate.prj If you need to rotate more than that, convert the rotate driver to Euler so you only need to make a beginning and end key and not three keys for every revolution as the default Quat interpolation requires Quote Link to comment Share on other sites More sharing options...
Master chief Posted March 31, 2011 Author Share Posted March 31, 2011 how do i embed stuff into a project file? also why they may be loaded no dark tree materials where used in my project. only AM self made materials Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 31, 2011 Hash Fellow Share Posted March 31, 2011 how do i embed stuff into a project file? It's in the project menu also why they may be loaded no dark tree materials where used in my project. only AM self made materials When I tried loading it it was asking for a darktree file. But my sample shows you how to rotate a material Quote Link to comment Share on other sites More sharing options...
Master chief Posted March 31, 2011 Author Share Posted March 31, 2011 OK i got as far as the convert to Eular drivers part , to my understanding this should mean that if i type in rotate X 720, it should spin around twice. how ever when i type in 720 on the rotate dial it simple goes back to 0, typing in 721 results in a 1. which might mean that its not loading the Eular driver but I'm not sure. Oh as far as i know i have embedded all files required this time. Game2.prj Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 31, 2011 Hash Fellow Share Posted March 31, 2011 OK i got as far as the convert to Eular drivers part , to my understanding this should mean that if i type in rotate X 720, it should spin around twice. how ever when i type in 720 on the rotate dial it simple goes back to 0, typing in 721 results in a 1. which might mean that its not loading the Eular driver but I'm not sure. Oh as far as i know i have embedded all files required this time. Try this: Make the second keyframe something small like 90, then in the PWS, in the channel view, manually move the keyframe fro 90 up past 360. Then you can type in large values in the properties panel. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted April 1, 2011 Share Posted April 1, 2011 You can also set the post extrapolation of the key to accumulate. Quote Link to comment Share on other sites More sharing options...
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