dblhelix Posted October 21, 2010 Share Posted October 21, 2010 or hedge street? had to model for this one. baby steps. question (problem) is - can you tell what he's holding? materials was also a new chapter for me, and i had to choose color just so objects could be read. the diffuse daylight didn't flatter plastic or metal; supposing the standard way would be to cheat and place hidden light sources to make the material come to life? Sequence_01.mp4 Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted October 21, 2010 Share Posted October 21, 2010 Well - he looks like he's holding a steering wheel and a wrench - but I had to stop the clip in order to tell. If there is more to come with this clip, then it might be more obvious. If not, then maybe you need to either slow it down, or have him do some other maneuver at some point, so that it becomes more obvious, perhaps. If you want to make the wheel look shiny - add some specularity, and some reflectivity to the wheel surface properties. You will also have to make sure that the rim light in the chor has specularity ON. I believe the default setup had it OFF (not sure). I like the joke! Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 21, 2010 Author Share Posted October 21, 2010 the wealth of information here, thank you! but I had to stop the clip in order to tell. well that settles it. easy way out is to have him move the arm differently. there's no more action in this, just the run through and i want to keep it that way. he could drop the wrench, since his business doesn't exactly strike one with confidence, but there's a purity, abstraction, in the simple action. the rim specularity was indeed turned off, ha ha, no wonder the "IPod plastic" looked like rubber. had no idea this existed, have now learned The First Thing about lights. going back to work now! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 21, 2010 Hash Fellow Share Posted October 21, 2010 What if he were dragging the steering wheel behind him so it had a clearer silhouette? Or rolling it in front of him like a hoop? (not easy) Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 22, 2010 Author Share Posted October 22, 2010 What if he were dragging the steering wheel behind him so it had a clearer silhouette? i hear you! we visit the same blog thought about that, went with the "natural" action anyway. but seeing it against the hedge didn't feel ok. the image is so full of detail. distance blur would help. maybe. one thing that struck (da n00b) only after rendering animation together with the entire scene was, that the Fun Gag was quite inflated and partly replaced by a sense of menace. all due to the quality of the image. it made me interpret the sound differently as well. Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 28, 2010 Author Share Posted October 28, 2010 done. everything's definitely readable now.. and as a side product, salvaged the humour quite a bit. Sequence_01_1.mp4 Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted October 28, 2010 Share Posted October 28, 2010 everything's definitely readable now.. and as a side product, salvaged the humour quite a bit. definitely! I like. Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 28, 2010 Author Share Posted October 28, 2010 (can i say that i did model the wheel by myself, it was just the stupid simple wrench that proved impossible to attributize?) Quote Link to comment Share on other sites More sharing options...
TheSpleen Posted October 28, 2010 Share Posted October 28, 2010 I like it Quote Link to comment Share on other sites More sharing options...
dblhelix Posted October 28, 2010 Author Share Posted October 28, 2010 i Duck for flying Ostriches when i see TheSpleen. Quote Link to comment Share on other sites More sharing options...
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