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Hash, Inc. - Animation:Master

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Posted

Hi all,

 

I'm quite new to A:M, so I guess this is the right forum for me! I've been working on my very first project and I'm getting some odd shading patterns. I'm sure it's a simple mistake in the way I applied peaked splines in one direction and smoothed splines in the other (peaked in spanwise direction along wing, smoothed in chordwise direction along ribs). Is there an easy way to get around this? Or does it even matter when it comes time to texture it?

 

Thanks in advance,

Luke

 

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Posted

I think I see what you are trying for...and yes, it will matter come decalling time. You have some issues in the fuselage too.... you need to do some experimenting to get this right. I would try selecting 'all' on the wing, then un-peaking everything (o) and then just peaking selectively. It may be that you need the OPPOSITE of what you initially did (story of my life) so you would have the cross-sections peaked and the runners unpeaked. Like I said... experiment.

 

You do know how to select the ring of the cross section, right. Click on the spline so that one of the CPs hilights, then hit the comma key and all others in that spline will highlite... I apologise if thats old hat to you.

  • Hash Fellow
Posted

Welcome to the forum!

 

My first wild guess is that somehow that wing got copied and pasted in place so there are really two there.

 

just to try... click on one CP, hit / to select all connected, then hit delete and see if anything remains.

Posted

Thank you both! It was not an overlap problem, I'm afraid. The fix, for now, was to include more splines around the joints where the wing bends and keep all of the splines smoothed.

 

Best regards

Luke

  • Hash Fellow
Posted
It was not an overlap problem, I'm afraid. The fix, for now, was to include more splines around the joints where the wing bends and keep all of the splines smoothed.

 

That shouldn't be necessary. Is that a Final render you showed at the top?

Posted

Seems you have internal patches in the wings, which cause renderingartefacts.

Maybe you can post your model here for us to investigate?

(zip it and you can upload)

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