sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Until I want them to move. In other words, I'm doing the door tutorial from the AM manual and I've got shaggy pulling on the door. Then I have his leg lifting to help him pull on the door. I then want to bring it down, have him think for a second and then go berzerk pulling on the door with both arms and legs.

 

But when I bring his foot down, I don't know how to build a pause so his foot stays there before the next movement and doesn't slide.

 

How do I apply this to any bone I want? I'd like to build pauses in any bone.

 

thanks

Posted
Until I want them to move. In other words, I'm doing the door tutorial from the AM manual and I've got shaggy pulling on the door. Then I have his leg lifting to help him pull on the door. I then want to bring it down, have him think for a second and then go berzerk pulling on the door with both arms and legs.

 

But when I bring his foot down, I don't know how to build a pause so his foot stays there before the next movement and doesn't slide.

 

How do I apply this to any bone I want? I'd like to build pauses in any bone.

 

thanks

 

This has to do with the interpolationmethod of the keyframes.

Go to the timeline-window and activate the curve-mode (not the keyframemode).

 

You will see what is happening by looking on the curves.

Two possibilities to solve that:

- Use the bias-handlers on the curves in the timelinewindow.

- Change the interpolation-method to linear or Zero Slope.

 

*Fuchur*

  • ____ 1
Posted

Hmmmm. When I lift the leg the toe is bent against the door. But the toe start to curl before the leg goes up. I set the curve to zero and then linear and the toe still curls up before the leg goes up to the door.

Posted
Hmmmm. When I lift the leg the toe is bent against the door. But the toe start to curl before the leg goes up. I set the curve to zero and then linear and the toe still curls up before the leg goes up to the door.

 

Did you make a keyframe at the time exactly before the toes SHOULD go up?

 

*Fuchur*

Posted

OK, how do I add a keybframe to ALL the bones at one time. Every time I make a little change and add a keyframe to keep one part from moving, another part in the kinimatic chain will move. Is there a way to add keyframe to all bones at once? Am I making any sense? LOL

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...