MAYAman Posted March 22, 2010 Share Posted March 22, 2010 Until I want them to move. In other words, I'm doing the door tutorial from the AM manual and I've got shaggy pulling on the door. Then I have his leg lifting to help him pull on the door. I then want to bring it down, have him think for a second and then go berzerk pulling on the door with both arms and legs. But when I bring his foot down, I don't know how to build a pause so his foot stays there before the next movement and doesn't slide. How do I apply this to any bone I want? I'd like to build pauses in any bone. thanks Quote Link to comment Share on other sites More sharing options...
Fuchur Posted March 22, 2010 Share Posted March 22, 2010 Until I want them to move. In other words, I'm doing the door tutorial from the AM manual and I've got shaggy pulling on the door. Then I have his leg lifting to help him pull on the door. I then want to bring it down, have him think for a second and then go berzerk pulling on the door with both arms and legs. But when I bring his foot down, I don't know how to build a pause so his foot stays there before the next movement and doesn't slide. How do I apply this to any bone I want? I'd like to build pauses in any bone. thanks This has to do with the interpolationmethod of the keyframes. Go to the timeline-window and activate the curve-mode (not the keyframemode). You will see what is happening by looking on the curves. Two possibilities to solve that: - Use the bias-handlers on the curves in the timelinewindow. - Change the interpolation-method to linear or Zero Slope. *Fuchur* 1 Quote Link to comment Share on other sites More sharing options...
MAYAman Posted March 22, 2010 Author Share Posted March 22, 2010 Thank you for the quick response! I'll try that and let you know how it goes. Quote Link to comment Share on other sites More sharing options...
MAYAman Posted March 22, 2010 Author Share Posted March 22, 2010 Hmmmm. When I lift the leg the toe is bent against the door. But the toe start to curl before the leg goes up. I set the curve to zero and then linear and the toe still curls up before the leg goes up to the door. Quote Link to comment Share on other sites More sharing options...
Fuchur Posted March 22, 2010 Share Posted March 22, 2010 Hmmmm. When I lift the leg the toe is bent against the door. But the toe start to curl before the leg goes up. I set the curve to zero and then linear and the toe still curls up before the leg goes up to the door. Did you make a keyframe at the time exactly before the toes SHOULD go up? *Fuchur* Quote Link to comment Share on other sites More sharing options...
MAYAman Posted March 22, 2010 Author Share Posted March 22, 2010 yeah but my dumb brain must be doing something wrong. i will try again Quote Link to comment Share on other sites More sharing options...
MAYAman Posted March 22, 2010 Author Share Posted March 22, 2010 OK, how do I add a keybframe to ALL the bones at one time. Every time I make a little change and add a keyframe to keep one part from moving, another part in the kinimatic chain will move. Is there a way to add keyframe to all bones at once? Am I making any sense? LOL Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 22, 2010 Hash Fellow Share Posted March 22, 2010 Making bones stay in place One of several tuts on keyframing on my screencam page. see link at bottom. 1 Quote Link to comment Share on other sites More sharing options...
MAYAman Posted March 24, 2010 Author Share Posted March 24, 2010 Making bones stay in place One of several tuts on keyframing on my screencam page. see link at bottom. Thanks!!!!!!! Quote Link to comment Share on other sites More sharing options...
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