sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hi all, I finished my second generic human type male. He has no toes, face or fingers. Still refreshing myself on AM modeling techiques. I'm going to concertrate on rigging basic model first.

Is this model in an ok state to rig? . I could have done a better job from the neck area out the shoulders. Rigging experts throw in your comments...

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post-12378-1267643090_thumb.jpg

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You may want to add a spline near the wrists to help keep the forearm shape when the wrist bends. Overall it looks good to me.

Posted

He looks really good. The only places I see that I would think about adding a spline would be the wrist area, (which has been mentioned) that would be better if it had three spline rings, the forearm could probably use another spline ring between the upper forearm and wrist and possibly one more spline ring around the mid-section at the height of the navel.

 

Hope that helps.

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