steve392 Posted February 3, 2010 Share Posted February 3, 2010 I put Yardie's bvh tut on and used it on my model ,It don't go into constrianing the legs so I had a play around and this is what I came up with.Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? bvh_run_test.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 9, 2010 Hash Fellow Share Posted February 9, 2010 Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? Can you explain that a bit more? Quote Link to comment Share on other sites More sharing options...
steve392 Posted February 9, 2010 Author Share Posted February 9, 2010 I think it must be a scaling problem ,I don't have scaled exact enough,but when in a run the calf bone is not staying exactly with the thigh (knee end) properly it moves a bit so I was thinking maybe it needed to be constrained to the nee end and instead of just thigh,that maybe there was a way to use the constraint as a aim at two one to the thigh nee end and the other to the foot,allthough the bvh call the calf the shin.But on looking at it I think it could just be a scaling problem Quote Link to comment Share on other sites More sharing options...
ruscular Posted February 9, 2010 Share Posted February 9, 2010 I think it must be a scaling problem ,I don't have scaled exact enough,but when in a run the calf bone is not staying exactly with the thigh (knee end) properly it moves a bit so I was thinking maybe it needed to be constrained to the nee end and instead of just thigh,that maybe there was a way to use the constraint as a aim at two one to the thigh nee end and the other to the foot,allthough the bvh call the calf the shin.But on looking at it I think it could just be a scaling problem You could post your model, and have us take a look at your setup, but I am seeing that the bone is not a child of the other bone, like it should be attach. The bone looks quite a bit offset from each other. Could be easy to fix in the model window. Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted February 9, 2010 Share Posted February 9, 2010 This is not a rig issue, there is something wrong with the setup you are using. Send me a prj and I'll take a look at it. When I setup the BVH, I use orient like constraints, not aim like two. Quote Link to comment Share on other sites More sharing options...
steve392 Posted February 9, 2010 Author Share Posted February 9, 2010 Sent Mark ,cheers Quote Link to comment Share on other sites More sharing options...
mtpeak2 Posted February 9, 2010 Share Posted February 9, 2010 You did not use the "aim like two" constraint on the calf bones. In the "aim like two" constraint, set target 1 to the foot and target 2 to the shin. Quote Link to comment Share on other sites More sharing options...
steve392 Posted February 10, 2010 Author Share Posted February 10, 2010 I have no idea howI done that ,I was sure I used a aim like 2 .Well thank's a lot for finding it Mark and showing how it should be ,I would have gone the oposite way edit Thats working a treat Mark thank's Quote Link to comment Share on other sites More sharing options...
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