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Hash, Inc. - Animation:Master

Trying BVH files


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I think it must be a scaling problem ,I don't have scaled exact enough,but when in a run the calf bone is not staying exactly with the thigh (knee end) properly it moves a bit so I was thinking maybe it needed to be constrained to the nee end and instead of just thigh,that maybe there was a way to use the constraint as a aim at two one to the thigh nee end and the other to the foot,allthough the bvh call the calf the shin.But on looking at it I think it could just be a scaling problem

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I think it must be a scaling problem ,I don't have scaled exact enough,but when in a run the calf bone is not staying exactly with the thigh (knee end) properly it moves a bit so I was thinking maybe it needed to be constrained to the nee end and instead of just thigh,that maybe there was a way to use the constraint as a aim at two one to the thigh nee end and the other to the foot,allthough the bvh call the calf the shin.But on looking at it I think it could just be a scaling problem

You could post your model, and have us take a look at your setup, but I am seeing that the bone is not a child of the other bone, like it should be attach. The bone looks quite a bit offset from each other. Could be easy to fix in the model window.

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