Guest mrsl13 Posted February 20, 2004 Share Posted February 20, 2004 Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders. direct links below, I hope... First clip is a closer shot ,second clip is a wide shot . Pegasus close shot Pegasus wide shot Hope they are direct links... Mike Quote Link to comment Share on other sites More sharing options...
pia12254 Posted February 20, 2004 Share Posted February 20, 2004 Can't get the clips to download.... Curious to see them though! :-) Quote Link to comment Share on other sites More sharing options...
Guest mrsl13 Posted February 20, 2004 Share Posted February 20, 2004 Does this link work? youll have to select the files from the list on a sbcglobal/yahoo briefcase . http://f1.pg.briefcase.yahoo.com/bc/mscoss...M+Clips&.view=l After there you may want to right click and save as..... Mike Quote Link to comment Share on other sites More sharing options...
KenH Posted February 20, 2004 Share Posted February 20, 2004 Not bad at all! The wings look abit thin and when he jumps his back legs go forward instead of back. Keep it up. Quote Link to comment Share on other sites More sharing options...
Guest mrsl13 Posted February 20, 2004 Share Posted February 20, 2004 Wasn't sure which way to have his back legs go..I'll do an action with them stretching back and it should look more natural & then fatten the wings. Thanks, Mike Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 20, 2004 Hash Fellow Share Posted February 20, 2004 Looks cool! I think the wings would need to beat through a more substantial and vigorous range of motion to get that creature off the ground. Fantasia has some neat pegasuses in it. Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 22, 2004 Admin Share Posted February 22, 2004 I'd suggest work on the part where he jumps up into the air. That seems to me where you'll get the most bang for your bucks and efforts. Add some indicators of weight into the action. Example: His entire body should lower back on his hind legs in anticipation of the jump. Once lowered the legs can act as springs to catapult him into the air. The wings need to suggest that they are an important part of getting him up into the air. Perhaps have the wings go so low to the ground that they have to bend upward then go as high as possible to grab as much air as they can. Think about an action like pulling yourself up on two bars on either side of you without use of your legs. It takes an effort to get your body up. As robcat suggests a more sweeping movement with the wings (throughout the scene but especially during the jump) will make this a beautiful shot. Followthrough in arcs is what I call it. Looks good though. Inspirational! When I first saw it I said to myself, "Cool!" Quote Link to comment Share on other sites More sharing options...
Guest mrsl13 Posted February 22, 2004 Share Posted February 22, 2004 thanks for the suggestions .....I'll be working on new action with a newly S.M. rigged pegasus..the one in the clip had no control bones and I hope it my be easyer to animate with the new rig. mike Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.