sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders.

direct links below, I hope...

 

First clip is a closer shot ,second clip is a wide shot .

 

Pegasus close shot

 

Pegasus wide shot

 

Hope they are direct links...

 

Mike

  • Replies 7
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

Not bad at all! The wings look abit thin and when he jumps his back legs go forward instead of back. Keep it up. :D

Posted

Wasn't sure which way to have his back legs go..I'll do an action with them stretching back and it should look more natural & then fatten the wings.

 

Thanks,

 

Mike

  • Hash Fellow
Posted

Looks cool!

 

I think the wings would need to beat through a more substantial and vigorous range of motion to get that creature off the ground. ;)Fantasia has some neat pegasuses in it.

  • Admin
Posted

I'd suggest work on the part where he jumps up into the air. That seems to me where you'll get the most bang for your bucks and efforts.

 

Add some indicators of weight into the action. Example:

 

His entire body should lower back on his hind legs in anticipation of the jump.

Once lowered the legs can act as springs to catapult him into the air.

The wings need to suggest that they are an important part of getting him up into the air. Perhaps have the wings go so low to the ground that they have to bend upward then go as high as possible to grab as much air as they can.

 

Think about an action like pulling yourself up on two bars on either side of you without use of your legs. It takes an effort to get your body up.

 

As robcat suggests a more sweeping movement with the wings (throughout the scene but especially during the jump) will make this a beautiful shot.

 

Followthrough in arcs is what I call it.

 

Looks good though.

Inspirational! When I first saw it I said to myself, "Cool!"

Posted

thanks for the suggestions .....I'll be working on new action with a newly S.M. rigged pegasus..the one in the clip had no control bones and I hope it my be easyer to animate with the new rig.

 

mike

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...